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cv
Mateusz Zaremba's CV
Mateusz Zaremba
8th August, 2024 Dundee, United Kingdom

Mateusz Zaremba

Software Engineer

Website matzar.github.io made-with-Markdown

[email protected] | https://matzar.github.io/ | Update: Dundee, United Kingdom, 8th August 2024

Mat's github trophy


Current Role

Open to new opportunities. Available to start immidiately.

Core Expertise

Web Development

  • Languages: TypeScript, JavaScript.
  • Frameworks & Libraries: Angular, React, Ionic, StencilJS
  • State Management: RxJS, MobX, React Query
  • Styling & UI: HTML5, CSS3, SCSS, SASS, Bootstrap, Angular Material, Material Design.
  • Web Graphics & Components: Advanced graphics with Three.js and custom web components developed using StencilJS.
  • Development Tools: npm, yarn, ts-node, semantic-release, es-build, Webpack.

Backend Development

  • Server Frameworks: Node.js, Express.js, NestJS.
  • Databases: MongoDB, SQL.
  • Cloud: AWS Lambda, AWS S3

Containerization with Docker

  • Docker: Advanced Docker skills including Docker Compose, Docker Hub. Contributed to secure building of Docker images with private npm packages.

Continuous Integration & Deployment

  • Deployment: Deploying Angular apps inside an Nx Workspace using NginX Docker containers, automated with GitHub Actions.
  • Semantic Release: Employed the semantic-release tool for automated versioning and package publication, relying on commit message semantics. Customized release types using specific tags, as outlined in the .releaserc configuration, such as this example.

Software Architecture

  • Design & Workflow: Leading initiatives to shape software design, architecture, and team workflows using tools like Nx Workspace.

Tools & Scripting

  • Scripting: git bash/zsh (daily aliases & functions), TypeScript scripting using Node.js file system.
  • CLI Development: Building CLI utilities with TypeScript and Commander.js.
  • IDE & Code: VS Code, MS Visual Studio, UNIX terminal, XCode, Android Studio.

Graphics Programming

  • Graphics Programming: graphics programming projects with Three.js, understanding of quaternion math and linear algebra.

App Development

  • Cross-Platform Development: Building apps for iOS and Android using Angular, Ionic, and Capacitor (versions 3-5).

Testing & CI/CD

  • Testing Frameworks: Unit testing with Jest, Jasmine, Karma, and Playwright. Running these tests on CI tools like Travis CI and GitHub Actions.
  • Workflow Automation: Leveraging Nx's Reusable Workflows and running GitHub actions locally with act.

Documentation & Collaboration

  • Technical Documentation Expertise: Authored in-depth technical documents using platforms like Notion and Confluence, ensuring comprehensive knowledge sharing and team alignment.

Teamwork & Collaboration

  • Project Management: Agile Methodologies, SCRUM, Notion, Jira, Confluence.
  • Communication: Slack, MS Teams, Pair programming with Live Share using VS Code.

Additional Skills

Game Development

  • Game Engines: C++, C#, Unity3D, Unreal Engine 4.
  • Other: Python 3, Ren'Py, Xbox One, PSVita, Box2D, SFML graphics, DirectX 11, and Networking with SFML.

Data Science

  • Languages & Tools: Python, R, ggplot 2, pandas, NumPy, Gephi.
  • Math & Reporting: Statistics, LaTeX.

Professional Accomplishments

asensei

Soft Skills Developed:

  • Mentored interns and onboarded new staff members.
  • Spearheaded the tool development team.
  • Collaborated with the team to elevate:
    • Workflow efficiency.
    • Code quality, readability, maintainability, performance, security, scalability, testability, reusability, extensibility, modularity, and portability.
  • Actively communicated ideas, progress, challenges, and solutions to team members, ensuring feedback was timely, constructive, and delivered in a positive manner.

Technical Accomplishments:

  • Developed an Angular/Ionic fitness app with Capacitor for iOS/Android (you can see it in this LinkedIn post), showcasing a custom design for swift exercise retrieval and ASENSEI SDK - (the SDK to capture, correct and coach human movement). Notable features include:
    • Implementation of the Figma design within 2 weeks, encompassing app architecture and ASENSEI SDK integration.
    • Video, image, and file streaming from Dropbox.
    • Served as a foundation for the second iteration of the ASENSEI SDK.
    • Acts as a daily-use demo for company employees to build and test content and a testament to potential clients, such as Powerblock (press release here), AMP (press release here) and many more (full list here).
  • Engineered a subsequent Angular/Ionic fitness app highlighting the second iteration of the ASENSEI SDK. Angular/Ionic app fitness app which you can see it in these LinkedIn posts: here, here, here, here)
  • Crafted a StencilJS web component that melds Three.js graphics, quaternion math, and RxJS, and is automatically shipped as an npm package via semantic release.
  • Constructed an Angular/Ionic content-building tool that employs the aforementioned web component. This tool is a daily essential for two full-time employees.
  • Innovated a new version of the proprietary markup language and its accompanying content-building tool, built with TypeScript and Node.js. This innovation led to a development time savings of approximately 10 to 12 months to date.
  • Designed a VS Code extension enhancing intelli-sense capabilities for the in-house markup language.
  • Transitioned projects to an Nx workspace and introduced reusable GitHub workflows. These encompass tasks such as Docker image building for Angular apps, testing, linting, and more. For an in-depth look, see my Medium article: Optimize Your Angular Application Deployment with Multi-Stage Dockerfiles in an Nx Workspace.
  • Augmented the team's productivity through the implementation of tailored bash aliases and functions. Explore some of the git bash aliases and functions I use daily.

Open Source Packages

Developer Extensions

PRs

Documentation Updates

Docker Images with Private npm Packages

  • Update documentation on building Docker images with private npm packages.
    GitHub Pull Request State GitHub Pull Request Title GitHub Pull Request Author GitHub Pull Request Comments GitHub Pull Request Age GitHub Pull Request Last Update

Infinite Scroll Component

Typo Fix in globalStyle

  • Fixed a typo in the description of globalStyle.
    GitHub Pull Request State GitHub Pull Request Title GitHub Pull Request Author GitHub Pull Request Comments GitHub Pull Request Age GitHub Pull Request Last Update

Project Improvements

Stencil Example Project (Audio Player)

  • Removed build warnings in the Stencil example project - audio-player.
    GitHub Pull Request State GitHub Pull Request Title GitHub Pull Request Author GitHub Pull Request Comments GitHub Pull Request Age GitHub Pull Request Last Update

Replace Google+ with Discord

Theme Update

Pink Theme for UE4 LazyTheme

Unity's Official .gitignore

Reviewing PRs for Unity's Official .gitignore

GitHub Pull Request State GitHub Pull Request Title GitHub Pull Request Author GitHub Pull Request Label GitHub Pull Request Comments GitHub Pull Request Age GitHub Pull Request Last Update

GitHub Pull Request State GitHub Pull Request Title GitHub Pull Request Author GitHub Pull Request Label GitHub Pull Request Comments GitHub Pull Request Age GitHub Pull Request Last Update

Social Presence

Relevant Experience

April 2024-July 2024 Front End Developer at Optimove, Dundee UK

  • Developing CRM dashboard in React/Next.js/TypeScript/MobX/React Query
  • APIs/AWS Lambda,S3
  • Email integrations
  • Writing tests in vitest/jest
  • Close collaboration with the Backend team
  • SCRUM

May 2020-Feb 2024 Software Engineer at asensei, San Francisco, CA | Remote in Dundee, UK

  • Communication Facilitation: Act as a bridge for effective team communication, ensuring ideas are conveyed and understood universally across the team.
  • App Development: Develop cross-platform applications using Angular and Ionic, specifically tailored for iOS and Android with Capacitor, and leverage AWS S3 for cloud storage.
  • Web Development: Develop applications using Angular and StencilJS.
  • Custom Web Componens: Craft tailored web components using StencilJS, enhanced with graphics from Three.js and reactive programming via RxJS.
  • Tools Development: Construct user-centric tools with rich UI/UX using Angular and create CLI utilities leveraging TypeScript and Commander.js.
  • Software Architecture: Lead initiatives to shape software design, architecture, and team workflows.
  • Graphics Programming: Delve into graphics projects utilizing Three.js.
  • CI/CD Management: Steer our continuous integration and deployment processes with GitHub Actions and Travis CI. Package distribution via npm with semantic-release using Travis CI and GitHub Actions.
  • Scripting:
    • Enhance daily workflows with git bash/zsh aliases and functions.
    • Develop bash scripts to streamline file management tasks.
    • Script and automate tasks using TypeScript and JSON, leveraging the Node.js file system.

Sep 2017-Jun 2018 Lead Programmer, Abertay University: Professional Project, Dundee, UK

  • Developed mobile game for Junkfish and retro platformer for Timex.
  • Utilized Unity with C# for Android (Junk Fish) and Windows (Timex). GitHub Repo
  • Managed gameplay programming, prototyping, and source control.
  • Led team operations: SCRUM, task assignments, and mentoring.

Education

2019-2020 University of Stirling, Stirling, United Kingdom

2015-2018 University of Abertay Dundee, Dundee, United Kingdom

BSc with Merit in Computer Game Applications Development, 2:1

Funding Awarded

2019-2020 The Data Lab scholarship, Stirling, United Kingdom

  • Fully funded place in Mathematics and Data Science
  • £6500 towards tuition fees
  • Professional training with Data Scientists
  • Data Lab events

Game Jams

Jan 24-26, 2018 Gameplay Programmer/Design/Team Lead, Serious Game Jam, Dundee, United Kingdom

  • Mobile game prototype:
  • Aid for lectures and students from the University of St Andrews,
  • with preparation and explanation of their practical exercises
  • Engine: Unity
  • Programming language: C#
  • Platform: Android
  • GitHub

Nov 8, 2017 Gameplay Programmer/Design/Team Lead, AGDS 4-hour Game Jam, Dundee, United Kingdom

Aug 15-17, 2016 Gameplay Programmer/Design/Team Lead, Rainbow Game Jam, Dundee, United Kingdom

  • Infinite runner chosen to be made in 48-hours with two other artists and a sound designer
  • Engine: Unity
  • Programming language: C#
  • Platforms: Windows, MAC, Linux
  • GitHub
  • <iframe frameborder="0" src="https://itch.io/embed/83599" width="552" height="167">Rainbow Dash by matzar</iframe>

Jan 29-31, 2016 Gameplay Programmer, Global Game Jam 2016, Dundee, United Kingdom

  • Easy pick-up game. My first Unity project and first game jam
  • Engine: Unity
  • Programming language: C#
  • Platforms: Windows, MAC, Linux

Societies

Sep 2015-Jul 2018 Member of Abertay Game Development Society, Dundee, United Kingdom

Volunteer Experience

Sep 2017-Aug 2018 Built and managed St Andrew's RC Cathedral website, Dundee, United Kingdom

Sep 2015-Apr 2016 1st Year Class Representative at Abertay University, Dundee, United Kingdom

  • Listening to student feedback and liaising with lectures
  • Attended training about leadership and teamwork