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base_menus.py
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import pygame as pg
import os
from pygame.locals import *
from pygame.mask import Mask
from libs.items import Items
from libs.pygamextras import Masking
pg.init()
W, H = 1280//2, 960//2
os.environ['SDL_VIDEO_WINDOW_POS'] = f"{50},{50}"
SCREEN = pg.display.set_mode((W, H), flags=RESIZABLE|SRCALPHA|DOUBLEBUF|HWACCEL|NOFRAME)
clock = pg.time.Clock()
items = Items()
menu = Masking((300, 150), debug=1)
def main():
running = True
while running:
SCREEN.fill('gray50')
mouse_pos = pg.mouse.get_pos()
for event in pg.event.get():
if event.type == QUIT:
quit()
elif event.type == KEYDOWN:
if event.key == K_ESCAPE:
quit()
pg.draw.rect(SCREEN, 'green', [mouse_pos[0], mouse_pos[1], 15, 15], 0)
items_rect = Rect(0,0,200,100)
items.draw_items(items_rect, menu.mask_surf)
menu.draw(SCREEN, (0,0))
clock.tick(60)
# pg.display.flip()
pg.display.update()
pg.quit()
sys.exit()
if __name__ == '__main__':
main()