The ticking bomb of global heating with its looming risk of runaway cascading effects builds up anxiety, and if the party manages to defuse it by a hair's breadth, the effect is exhilarating. Every now and then, the players are too good and lucky from the onset and the climate never seems to really get out of control; this leads to a smooth win that is not as satisfactory. More often, the situation looks catastrophically doomed from the very first turns; usually, this is not due to bad luck but some significant mistake by at least one player, but because there is no room for alpha players the only way to prevent this is giving general advice to the Powers who are lagging behind; since those are often China or the Majority World, it may end up sounding like richsplaining, which can create… interesting situations if you role-play a bit (Europe: «Tsk, would you please update your power grid, Third World? As much as your kids enjoy digging coal with their bare hands». Majority World: «You're not growing as fast as I am, snobs. We are BILLIONS, not a bunch of empty villages on the Alps. Also, you may be all wind and solar and compostable bamboo straws for your cocktails, but look at the huge line of brown tokens below that!»).
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