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New post: Daybreak review
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_drafts/2024-10-28-daybreak.md renamed to _posts/2025-02-20-daybreak.md

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@@ -8,6 +8,10 @@ Daybreak is one of my favourite boardgames. It's a game about climate change mad
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This review is based on the Rules-Play-Culture model.
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{% include figure.html file="daybreak/player-mat.jpeg"
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alt="A player mat, with dirty and clean energy trackers, emission trackers, resilience trackers etc. Below it, five Local Project cards: Electrification Initiatives, Community Solar, Pollution Reduction, Recovery Investment, Soil Education."
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caption="Player mat and Local Projects (from the rulebook, © CMYK)" %}
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**RULES**
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Victory condition: Being a cooperative game, the players win together or lose together. They represent "World Powers" (more about this below!) struggling to stop climate change. In order to win, they need to reach **Drawdown**: a situation in which the amount of Carbon cubes emitted in the last turn is *less* than the amount of Carbon cubes absorbed. That's it.
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The ticking bomb of global heating with its looming risk of runaway cascading effects builds up anxiety, and if the party manages to defuse it by a hair's breadth, the effect is exhilarating. Every now and then, the players are too good and lucky from the onset and the climate never seems to really get out of control; this leads to a smooth win that is not as satisfactory. More often, the situation looks catastrophically doomed from the very first turns; usually, this is not due to bad luck but some significant mistake by at least one player, but because there is no room for alpha players the only way to prevent this is giving general advice to the Powers who are lagging behind; since those are often China or the Majority World, it may end up sounding like richsplaining, which can create… interesting situations if you role-play a bit (Europe: «Tsk, would you please update your power grid, Third World? As much as your kids enjoy digging coal with their bare hands». Majority World: «You're not growing as fast as I am, snobs. We are BILLIONS, not a bunch of empty villages on the Alps. Also, you may be all wind and solar and compostable bamboo straws for your cocktails, but look at the huge line of brown tokens below that!»).
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{% include figure.html file="daybreak/fossil-fuel-nationalization.jpeg"
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alt="Art representing two blue-collar workers of the energy sector"
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caption="Card art for Local Project Fossil Fuel Nationalization (from the card reference, © CMYK)" %}
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**CULTURE**
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The rules structure and gameplay experience of this game are clearly constructed to be instrumental in delivering a political message. This is a game about what we need to do as a species to fix our political institutions in order to have them fix the climate. I love the idea of games conveying political messages, but I don't stumble every day into a game that does it so craftfully and with politics that align so well with mine. If for any reason you believe that games should never deal with political issues, first of all you are deeply wrong and shallow and I feel sorry for you, but secondly, you may still appreciate this game and gradually change your mind. Extreme weather events and worldwide catastrophic developments of the climate crisis might help you in realising that you should pay more attention to the politics of climate change.

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