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Copy pathserver.coffee
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251 lines (215 loc) · 6.72 KB
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#
# Entrypoint of the service
#
randtoken = require "rand-token"
http = require "http"
express = require "express"
bodyParser = require 'body-parser'
User = require "./models/user"
UserHelper = require "./helper/user"
GameHelper = require "./helper/game"
app = express()
app.set 'view engine', 'jade'
app.use express.static(__dirname + '/public')
require('express-ws')(app)
app.use bodyParser.json()
app.use (req, res, next) ->
console.log(new Date() + " - " + req.ip + " - " + req.path)
next()
mongoose = require 'mongoose'
mongoose.connect process.env.MONGO_URL || 'mongodb://localhost/shadok-api'
db = mongoose.connection
db.on 'error', console.error.bind(console, 'connection error:')
db.once 'open', (callback) ->
console.log "connection to database opened"
totalPlayers = 0
wsClients = []
score = {left: 0, right: 0}
global.role.left = 0
global.role.right = 0
# Homepage
app.get "/", (req, res) ->
res.render "index"
# TODO
app.get "/api/leaderboard", (req, res) ->
res.send "leaderboard"
app.get "/api/top100", (req, res) ->
User
.find {"score":{$exists:true}}
.sort {"score":-1}
.limit(100)
.exec (err, users) ->
res.status 200
res.json users
app.get "/api/flop100", (req, res) ->
User
.find {"score":{$exists:true}}
.sort {"score":1}
.limit(100)
.exec (err, users) ->
res.status 200
res.json users
# From laser game
#
# Expect
# {
# "left": <int>,
# "right": <int>
# }
app.post "/api/score", (req, res) ->
score = {left: req.body.left, right: req.body.right}
wsClients.forEach (client) ->
client.send JSON.stringify({event: "score", data: score})
res.status 204
res.send ""
# From laser game
#
# Expect
# {
# "side": <left or right>,
# "y": <int>
# }
app.post "/api/racket", (req, res) ->
if req.body.side == "right"
global.racket.right = req.body.y
res.status 204
res.send ""
else if req.body.side == "left"
global.racket.left = req.body.y
res.status 204
res.send ""
else
res.status 400
res.send "Side unknown"
console.error("Side unknown: " + global.racket.side)
# From laser game
#
# Expect
# {
# "side": <left or right>,
# "y": <int>
# }
app.post "/api/fictif", (req, res) ->
if req.body.side not in ['left', 'right']
res.status 400
res.send "Side unknown"
else
global.fictif = req.body
res.status 204
res.send ""
app.ws '/ws', (ws, req) ->
wsClients.push(ws)
userToken = null
ws.send JSON.stringify({event: "score", data: score})
ws.send JSON.stringify({event: "players", data: {left: global.role.left, right: global.role.right, total: totalPlayers}})
# ping every 15 secs
pingIntervalId = setInterval () ->
ws.send JSON.stringify({event: "ping", data: {ts: new Date().getTime()}})
, parseInt(process.env.WS_PING_DELAY) || 15000
ws.on 'message', (message) ->
message = JSON.parse message
event = message.event
data = message.data
if event == 'createUser'
#
# Expect
# {
# "id": "<id facebook, generated if null>",
# "firstName": "<first name, given by facebook API>",
# "lastName": "<last name, given by facebook API>"
# "name": "<username if facebook not used>"
# }
#
token = data.id
name = data.name || data.firstName + " " + data.lastName
broadcastPlayerInfo = (user) ->
console.log("Notifying all users that "+user.name+" has joined")
totalPlayers++
ws.send JSON.stringify({event: 'user', data: user})
wsClients.forEach (client) ->
if client.readyState == 1
client.send JSON.stringify({event: "players", data: {left: global.role.left, right: global.role.right, total: totalPlayers}})
client.send JSON.stringify({event: "notification", data: {user: user, type: 'connect'}})
incrementRole = (role) ->
if role == 'left'
global.role.left++
else
global.role.right++
creation = (ws, message, event, data) ->
token = data.id
name = data.name || data.firstName + " " + data.lastName
console.log "Creating a new user "+name+" from data "+JSON.stringify(data)
if !token
token = randtoken.generate(16)
userToken = token
role = UserHelper.giveRole()
user = new User token: token, name: name, role: role, score: 0
user.save (err) ->
if err
console.error("fail to save user" + user + ":" + err)
ws.send JSON.stringify({event: 'user', data: err})
else
incrementRole(user.role)
broadcastPlayerInfo(user)
if !token
User.find {"name": name}, (err, user) ->
if user.length > 0
console.log 'User '+name+" already exists"
role = UserHelper.giveRole()
currentUser=user[0]
currentUser.role = role
currentUser.save()
broadcastPlayerInfo(user[0])
incrementRole(user.role)
broadcastPlayerInfo(user[0])
else
creation ws, message, event, data
else
User.find {"token": token}, (err, user) ->
if user.length > 0
console.log 'Facebook user '+name+" already exists"
role = UserHelper.giveRole()
currentUser=user[0]
currentUser.role = role
currentUser.save()
incrementRole(user.role)
broadcastPlayerInfo(user[0])
else
creation ws, message, event, data
else
UserHelper.find data.token
, (error) ->
console.error(error)
, (user) ->
if event == "input"
#
# Expect
# {
# "token": "<user token for auth>"
# "input": "<up or down>"
# }
#
UserHelper.direction(user, data.input)
else
console.error("Unknown message")
ws.on 'close', (e) ->
# Remove disconnected user
wsClients.splice(wsClients.indexOf(ws), 1)
clearInterval pingIntervalId
UserHelper.find userToken
, (err) ->
console.log(err)
, (user) ->
console.log('disconnection from '+ user.role)
if user.role == 'left'
global.role.left--
else
global.role.right--
wsClients.forEach (client) ->
if client.readyState == 1 # Websocket opened
client.send JSON.stringify({event: "players", data: {left: global.role.left, right: global.role.right, total: totalPlayers}})
client.send JSON.stringify({event: "notification", data: {user: user, type: 'disconnect'}})
server = app.listen process.env.PORT || 3000, () ->
host = server.address().address
port = server.address().port
console.log 'App listening at http://%s:%s', host, port