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BUILD: looks like the bundled SDL.h is always used even if a system wide is found #67

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mgerhardy opened this issue Dec 19, 2015 · 2 comments

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@mgerhardy
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@mgerhardy
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it should be possible to bundle the source of the games without all the source and header files of the external dependencies.

@akien-mga
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akien-mga commented Jul 18, 2016

I'm definitely supportive of this issue. Ideally it should be possible to build everything even after rm -rf src/libs. Right now it clearly won't work as the code to handle loading the shared libraries is, from what I could see, in the CMakeLists.txt for each external dependency.

@apoleon had to hack things a bit to get the engine building against shared libraries without having to ship the code of the embedded ones I think:

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