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map.py
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import node
class Map:
def __init__(self, width, height):
self.nodeArray = []
self.width = width
self.height = height
self.beginningNode = None
self.openNodesList = []
self.isPathFound = False
self.itersToComplete = 0
self.begNode = None
self.destinationNode = None
self.heuristicType = 0
#self.aStarMethod = False
for j in range(height):
tempList = []
for i in range(width):
tempList.append(node.Node(j, i))
self.nodeArray.append(tempList)
def setBeginning(self,x,y):
self.beginningNode = self.nodeArray[x][y]
self.openNodesList.append(self.beginningNode)
self.nodeArray[x][y].isBeginning = True
self.nodeArray[x][y].gValue = 0
self.beginningNode = self.nodeArray[x][y]
def resMap(self):
self.openNodesList = []
self.isPathFound = False
self.itersToComplete = 0
for j in range(self.height):
for i in range(self.width):
self.nodeArray[i][j].resNode()
if self.beginningNode:
self.setBeginning(self.beginningNode.cordX,self.beginningNode.cordY)
if self.destinationNode:
self.setDestination(self.destinationNode.cordX, self.destinationNode.cordY)
def setDestination(self,x,y):
if self.nodeArray[x][y].isBeginning:
return False
self.nodeArray[x][y].isDestination = True
self.destinationNode = self.nodeArray[x][y]
self.resetH()
return True
def resetH(self):
if self.destinationNode == None:
return
x = self.destinationNode.cordX
y = self.destinationNode.cordY
for j in range(len(self.nodeArray)):
for i in self.nodeArray[j]:
if self.heuristicType == 0:
i.hEuc(x, y)
else:
i.hMan(x, y)
def setTraversable(self,x,y):
if self.nodeArray[x][y].isDestination != True:
self.nodeArray[x][y].isTraversable = not self.nodeArray[x][y].isTraversable
def setTraversableFill(self,x,y,bool):
if self.nodeArray[x][y].isDestination != True:
self.nodeArray[x][y].isTraversable = bool
def sortListAStar(self,e):
return e.fValue
def sortListDijkstra(self,e):
return e.gValue
def aStar(self):
flag = True
while(flag):
flag = self.aStarIter()
def aStarIter(self,algorithmType):
self.itersToComplete += 1
openNodesList = self.openNodesList
if len(openNodesList) != 0:
if algorithmType == 0:
openNodesList.sort(key=self.sortListAStar)
else:
openNodesList.sort(key=self.sortListDijkstra)
activeNode = openNodesList.pop(0)
else:
return -1
if activeNode.isDestination:
self.isPathFound = True
self.path(activeNode)
return self.itersToComplete
openNodesList = self.checkNeighbor(activeNode, openNodesList)
self.openNodesList = openNodesList
return 0
def path(self,node):
if node.isBeginning:
return
x = node.parentX
y = node.parentY
if x | y < 0:
print('No path found')
return
self.nodeArray[x][y].isPath = True
self.path(self.nodeArray[x][y])
def printMap(self):
for j in range(self.height):
for i in range(self.width):
if self.nodeArray[i][j].isBeginning:
print('A',end=' ')
elif self.nodeArray[i][j].isDestination:
print('B',end=' ')
elif self.nodeArray[i][j].isPath:
print('*',end=' ')
elif self.nodeArray[i][j].isTraversable == False:
print('x',end=' ')
else:
print('0',end=' ')
print()
def checkNeighbor(self, node , list):
x = node.cordX
y = node.cordY
if x != 0:
currentNode = self.nodeArray[x - 1][y]
self.doNode(node,currentNode)
if y != 0:
currentNode = self.nodeArray[x][y - 1]
self.doNode(node,currentNode)
if x != self.width - 1:
currentNode = self.nodeArray[x + 1][y]
self.doNode(node,currentNode)
if y != self.height - 1:
currentNode = self.nodeArray[x][y + 1]
self.doNode(node,currentNode)
if node:
node.isOpen = False
node.isClosed = True
return list
def doNode(self,parentNode, currentNode):
if currentNode.isTraversable & (currentNode.isClosed == False):
if not (currentNode in self.openNodesList):
self.openNodesList.append(currentNode)
currentNode.checkNode(parentNode)