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* Enable lit by default.
* Update README for git user bin.
* Add DXC_DISABLE_LIT to replace DXC_ENABLE_LIT
* Set -DDXC_DISABLE_LIT=Off for appveyor.
* Keep original name for ClangSPIRVTests
* Set correct path for unit tests binary.
* Remove doc about DXC_DISABLE_LIT
* Remove extra space.
* Remove DxcOnUnix.rst.
Copy file name to clipboardexpand all lines: README.md
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@@ -62,11 +62,10 @@ Building on windows additionally requires:
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> A new experimental simplified build and test workflow is documented [here](docs/BuildingAndTestingDXC.rst).
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Note: If you intend to build from sources on Linux/macOS, follow [these instructions](docs/DxcOnUnix.rst).
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Before you build, you will need to have some additional software installed. This is the most straightforward path - see [Building Sources](https://github.com/microsoft/DirectXShaderCompiler/wiki/Building-Sources) on the Wiki for more options, including Visual Studio 2015 and Ninja support.
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*[Git](http://git-scm.com/downloads).
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*[Git](http://git-scm.com/downloads) - On Windows the Git command line tools must be added to the PATH in order to successfully build and test DXC.
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*[Python](https://www.python.org/downloads/) - version 3.x is required
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*[Visual Studio 2019](https://www.visualstudio.com/downloads) - select the following workloads:
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