This sample demonstrates how to create a simple .NET console application that listens for an event and then orchestrates a series of actions in response.
To run this sample, you'll need: .NET 8.0 or later. Also recommended is the GitHub CLI.
# Clone the repository
gh repo clone microsoft/autogen
cd dotnet/samples/Hello
dotnet run
This sample illustrates how to create your own agent that inherits from a base agent and listens for an event. It also shows how to use the SDK's App Runtime locally to start the agent and send messages.
Flow Diagram:
%%{init: {'theme':'forest'}}%%
graph LR;
A[Main] --> |"PublishEventAsync(NewMessage('World'))"| B{"Handle(NewMessageReceived item, CancellationToken cancellationToken = default)"}
B --> |"PublishEventAsync(Output('***Hello, World***'))"| C[ConsoleAgent]
C --> D{"WriteConsole()"}
B --> |"PublishEventAsync(ConversationClosed('Goodbye'))"| E{"Handle(ConversationClosed item, CancellationToken cancellationToken = default)"}
B --> |"PublishEventAsync(Output('***Goodbye***'))"| C
E --> F{"Shutdown()"}
The heart of an autogen application are the event handlers. Agents select a TopicSubscription
to listen for events on a specific topic. When an event is received, the agent's event handler is called with the event data.
Within that event handler you may optionally emit new events, which are then sent to the event bus for other agents to process. The EventTypes are declared gRPC ProtoBuf messages that are used to define the schema of the event. The default protos are available via the Microsoft.AutoGen.Contracts;
namespace and are defined in autogen/protos. The EventTypes are registered in the agent's constructor using the IHandle
interface.
TopicSubscription("HelloAgents")]
public class HelloAgent(
iAgentWorker worker,
[FromKeyedServices("AgentsMetadata")] AgentsMetadata typeRegistry) : ConsoleAgent(
worker,
typeRegistry),
ISayHello,
IHandle<NewMessageReceived>,
IHandle<ConversationClosed>
{
public async Task Handle(NewMessageReceived item, CancellationToken cancellationToken = default)
{
var response = await SayHello(item.Message).ConfigureAwait(false);
var evt = new Output
{
Message = response
}.ToCloudEvent(this.AgentId.Key);
await PublishEventAsync(evt).ConfigureAwait(false);
var goodbye = new ConversationClosed
{
UserId = this.AgentId.Key,
UserMessage = "Goodbye"
}.ToCloudEvent(this.AgentId.Key);
await PublishEventAsync(goodbye).ConfigureAwait(false);
}
This sample also illustrates inheritance in AutoGen. The HelloAgent
class inherits from ConsoleAgent
, which is a base class that provides a WriteConsole
method.
AuotoGen provides a flexible runtime Microsoft.AutoGen.Agents.App
that can be started in a variety of ways. The Program.cs
file demonstrates how to start the runtime locally and send a message to the agent all in one go using the App.PublishMessageAsync
method.
// send a message to the agent
var app = await App.PublishMessageAsync("HelloAgents", new NewMessageReceived
{
Message = "World"
}, local: true);
await App.RuntimeApp!.WaitForShutdownAsync();
await app.WaitForShutdownAsync();
The set of possible Messages is defined in gRPC ProtoBuf specs. These are then turned into C# classes by the gRPC tools. You can define your own Message types by creating a new .proto file in your project and including the gRPC tools in your .csproj
file:
syntax = "proto3";
package devteam;
option csharp_namespace = "DevTeam.Shared";
message NewAsk {
string org = 1;
string repo = 2;
string ask = 3;
int64 issue_number = 4;
}
message ReadmeRequested {
string org = 1;
string repo = 2;
int64 issue_number = 3;
string ask = 4;
}
<ItemGroup>
<PackageReference Include="Google.Protobuf" />
<PackageReference Include="Grpc.Tools" PrivateAssets="All" />
<Protobuf Include="..\Protos\messages.proto" Link="Protos\messages.proto" />
</ItemGroup>
You can send messages using the Microsoft.AutoGen.Agents.AgentWorker
class. Messages are wrapped in the CloudEvents specification and sent to the event bus.