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# Creating a Mini Game with GitHub Copilot
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In this module, we’ll explore how to use GitHub Copilot to build a classic rock, paper, scissors minigame. This hands-on project is designed to sharpen your programming skills and enhance your ability to develop console applications in C#. Best of all, we’ll use GitHub Codespaces, so there’s no need to worry about setting up a development environment. With GitHub Copilot as your AI pair programmer, you can focus on creating your application while effortlessly collaborating with your intelligent coding assistant. Lets begin.
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In this module, we’ll explore how to use GitHub Copilot to build a classic rock, paper, scissors minigame. This hands-on project is designed to sharpen your programming skills and enhance your ability to develop console applications in C#. Best of all, we’ll use GitHub Codespaces, so there’s no need to worry about setting up a development environment. With GitHub Copilot as your AI pair programmer, you can focus on creating your application while effortlessly collaborating with your intelligent coding assistant. Let's begin.
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[![Open in GitHub Codespaces](https://github.com/codespaces/badge.svg)](https://codespaces.new/microsoft/mastering-github-copilot-for-dotnet-csharp-developers?devcontainer_path=.devcontainer%2Fmini-game%2Fdevcontainer.json)
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You have already learned a bit about GitHub Codespaces and GitHub Copilot and how they work. In this challenge exercise, your goal is to develop a minigame in C# using GitHub Copilot.
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You have already learned a bit about GitHub Codespaces and GitHub Copilot and how they work. In this challenge exercise, your goal is to develop a minigame in C# using GitHub Copilot.
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#### Testing your GitHub Codespace
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### Creating the game logic
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Now that you've verified that Codespaces working with GitHub Copilot, your next step is to develop the logic of the C# minigame with the help of GitHub Copilot based on the following specifications:
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Now that you've verified that Codespaces is working with GitHub Copilot, your next step is to develop the logic of the C# minigame with the help of GitHub Copilot based on the following specifications:
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The winner of the game is determined by three simple rules:
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The computer will be your opponent and can randomly choose one of the elements (**rock**, **paper**, or **scissors**). Your game interaction will be through the console (Terminal).
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- The player can choose one of the three options rock, paper, or scissors and should be warned if they enter an invalid option.
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- The player can choose one of the three options: rock, paper, or scissors and should be warned if they enter an invalid option.
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- At each round, the player must enter one of the options in the list and be informed if they won, lost, or tied with the opponent.
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- By the end of each round, the player can choose whether to play again.
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- Display the player's score at the end of the game.

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