-
Notifications
You must be signed in to change notification settings - Fork 1
Expand file tree
/
Copy pathfunctions.lua
More file actions
158 lines (148 loc) · 8.33 KB
/
Copy pathfunctions.lua
File metadata and controls
158 lines (148 loc) · 8.33 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
--
-- Function simulating grass growth and prevention for dirt to turn into glowing dirt with grass
--
minetest.register_abm({
label = "Grass Spread",
nodenames = {"new_biomes:glowing_dirt"},
neighbours = {
"air",
"group:grass",
"default:snow",
},
interval = 3,
chance = 80,
catch_up = false,
action = function(pos,node)
-- Checks for low light levels or a node above
-- Returns of ignore above
local above = { x = pos.x, y = pos.y+1, z=pos.z}
if(minetest.get_node_light(above) or 0) <3 then
return
end
-- Looks for spreading dirt-type neighbours
local p2 = minetest.find_node_near(pos, 1, "group:spreading_glow_dirt_type")
if p2 then
local n3 = minetest.get_node(p2)
minetest.set_node(pos, {name = n3.name})
return
end
--Else,any seeding nodes on top
local name = minetest.get_node(above).name
-- Snow check is cheapest hence first
if name == "default:snow" then
minetest.set_node(pos,{name = "new_biomes:gdws"})
elseif minetest.get_item_group(name, "grass") ~= 0 then
minetest.set_node(pos, {name = "new_biomes:gdwg"})
end
end
})
--
-- Turning glowing dirt with grass into glowing dirt
--
minetest.register_abm({
label = "Grass Covered",
nodenames = {"group:spreading_glow_dirt_type"},
interval = 3,
chance = 50,
catch_up = false,
action = function(pos, node)
local above = {x = pos.x, y = pos.y + 1, z = pos.z}
local name = minetest.get_node(above).name
local nodedef = minetest.registered_nodes[name]
if name ~= "ignore" and nodedef and not((nodedef.sunlight_propagates or
nodedef.paramtype == "light") and
nodedef.liquidtype == "none") then
if node.name == "new_biomes:gdwg" then
minetest.set_node(pos, {name = "new_biomes:glowing_dirt"})
elseif node.name == "new_biomes:gdws" then
minetest.set_node(pos, {name = "new_biomes:glowing_dirt"})
end
end
end
})
--
--Bonus Function to eradicate falling nodes
--
minetest.register_abm({
label = "AntiFall",
nodenames = {"default:gravel", "default:silver_sand"},
neighbours = {
"air",
"group:grass",
"default:snow",
},
interval = 5,
chance = 90,
catch_up = false,
action = function(pos,node)
-- Checks for low light levels or a node above
-- Returns of ignore above
local above = { x = pos.x, y = pos.y+1, z=pos.z}
if(minetest.get_node_light(above) or 0) <3 then
return
end
-- Looks for barren_to_fertile neighbours
local p2 = minetest.find_node_near(pos, 1, "group:barren_to_fertile")
if p2 then
local n3 = minetest.get_node(p2)
minetest.set_node(pos, {name = n3.name})
return
end
--Else,any seeding nodes on top
local name = minetest.get_node(above).name
-- Snow check is cheapest hence first
if name == "default:snow" then
minetest.set_node(pos,{name = "new_biomes:glowing_dirt"})
end
end
})
--
-- For removing underground decorations if there is a block above them
--This function is not needed anymore but still kept
--minetest.register_abm({
-- label = "decoration remove",
--nodenames = {"group:underground_plantlife"},
--interval = 2,
--chance = 50,
--catch_up = false,
--action = function(pos, node)
-- local above = {x = pos.x , y = pos.y + 1, z = pos.z}
--local abovet = {x = pos.x + 1, y = pos.y + 1, z = pos.z }
--local abovem = {x = pos.x -1, y = pos.y + 1, z = pos.z}
--local abovec = {x = pos.x, y = pos.y + 1, z = pos.z + 1}
--local aboveb = {x = pos.x, y = pos.y + 1, z = pos.z - 1}
--local name = minetest.get_node(above).name
--local namet = minetest.get_node(abovet).name
--local namem = minetest.get_node(abovem).name
--local namec = minetest.get_node(abovec).name
--local nameb = minetest.get_node(aboveb).name
--local nodedef = minetest.registered_nodes[name]
--local nodedeft = minetest.registered_nodes[namet]
--local nodedefm = minetest.registered_nodes[namem]
--local nodedefc = minetest.registered_nodes[namec]
--local nodedefb = minetest.registered_nodes[nameb]
--if name ~= "ignore" and nodedef and not((nodedef.sunlight_propagates or
--nodedef.paramtype == "light") and
--nodedef.liquidtype == "none") then
-- if namet ~= "ignore" and nodedeft and not((nodedeft.sunlight_propagates or
--nodedeft.paramtype == "light") and
--nodedeft.liquidtype == "none") then
--if namem ~= "ignore" and nodedefm and not((nodedeft.sunlight_propagates or
--nodedefm.paramtype == "light") and
--nodedefm.liquidtype == "none") then
--if namec ~= "ignore" and nodedefc and not((nodedef.sunlight_propagates or
--nodedefc.paramtype == "light") and
--nodedefc.liquidtype == "none") then
--if nameb ~= "ignore" and nodedefb and not((nodedeft.sunlight_propagates or
--nodedefb.paramtype == "light") and
--nodedefb.liquidtype == "none") then
--if node.name == "new_biomes:medium_pine" then
--minetest.set_node(pos, {name = "new_biomes:glowing_dirt"})
--end
--end
--end
--end
--end
--end
--end
--})