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.gitattributes

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# Auto detect text files and perform LF normalization
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* text=auto

.gitignore

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# This .gitignore file should be placed at the root of your Unity project directory
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#
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# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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#
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/[Ll]ibrary/
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/[Tt]emp/
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/[Oo]bj/
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/[Bb]uild/
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/[Bb]uilds/
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/[Ll]ogs/
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/[Uu]ser[Ss]ettings/
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# MemoryCaptures can get excessive in size.
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# They also could contain extremely sensitive data
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/[Mm]emoryCaptures/
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# Recordings can get excessive in size
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/[Rr]ecordings/
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# Uncomment this line if you wish to ignore the asset store tools plugin
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# /[Aa]ssets/AssetStoreTools*
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# Autogenerated Jetbrains Rider plugin
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/[Aa]ssets/Plugins/Editor/JetBrains*
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.vs/
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.gradle/
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# Autogenerated VS/MD/Consulo solution and project files
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ExportedObj/
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.consulo/
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*.csproj
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*.unityproj
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*.sln
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*.suo
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*.tmp
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*.user
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*.userprefs
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*.pidb
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*.booproj
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*.svd
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*.mdb
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*.opendb
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*.VC.db
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*.pdb.meta
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*.mdb.meta
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# Unity3D generated file on crash reports
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sysinfo.txt
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# Builds
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*.apk
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*.aab
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*.unitypackage
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*.app
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# Crashlytics generated file
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crashlytics-build.properties
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/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
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# Temporary auto-generated Android Assets
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.vsconfig

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{
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"version": "1.0",
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"components": [
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Assets/Oculus.meta

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Assets/Oculus/OculusProjectConfig.asset.meta

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Assets/Plugins.meta

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Assets/Plugins/Android.meta

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<?xml version="1.0" encoding="utf-8" standalone="no"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android" android:installLocation="auto">
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.CHANGE_WIFI_MULTICAST_STATE" />
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<application android:label="@string/app_name" android:icon="@mipmap/app_icon" android:allowBackup="false">
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<intent-filter>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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<category android:name="com.oculus.intent.category.VR" />
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<meta-data android:name="com.oculus.vr.focusaware" android:value="true" />
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<meta-data android:name="unityplayer.SkipPermissionsDialog" android:value="false" />
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<meta-data android:name="com.samsung.android.vr.application.mode" android:value="vr_only" />
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<uses-feature android:name="android.hardware.vr.headtracking" android:version="1" android:required="true" />
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Assets/Plugins/Android/AndroidManifest.xml.meta

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Assets/Readme.asset

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title: URP Empty Template
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sections:
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- heading: Welcome to the Universal Render Pipeline
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text: This template includes the settings and assets you need to start creating with the Universal Render Pipeline.
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linkText:
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url:
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- heading: URP Documentation
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text:
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linkText: Read more about URP
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url: https://forum.unity.com/forums/universal-render-pipeline.383/
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Assets/RenderTextures.meta

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Assets/RenderTextures/Materials.meta

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Assets/RenderTextures/Materials/NDI_Input_1.mat.meta

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