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Ducking seems to work globally #315
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I'm surprised it works at all assigning it at the track level as it is a sound asset property and not associated with any track attributes. How about assigning it in the default asset settings as follows:
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I can try that. I think I added that loading from the track stuff a while back. |
I tried the assets config way and it also happens. Dunno why. I verified that the sounds play in the right track (in verbose log). |
Sounds like a real bug. I will write a test to verify and find a fix.
…On Wed, Mar 14, 2018 at 3:10 PM jabdoa2 ***@***.***> wrote:
I tried the assets config way and it also happens. Dunno why. I verified
that the sounds play in the right track (in verbose log).
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Wrote simple test to check sound ducking settings and they are getting set correctly using the assets config method. Now I need to dive in deeper and see if I can replicate the issue. |
My sound config looks like this:
Ducking works fine and sounds awesome for all callouts. However, I noticed that it also applies to all my sounds in the sfx track. When I remove ducking for callouts it also disappears for sfx. Any idea why that happens and how to fix it?
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