Replies: 1 comment 1 reply
|
That sounds like a bug. What platform is this? Typically, if you don't have a render loop, it should still render on size changes and when you manually call invalidate. What version is this and can you attach a repro? Not rendering at all sounds very strange. |
1 reply
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Uh oh!
There was an error while loading. Please reload this page.
If I use a SKGLView in SkiaSharp.Forms, then I have to set
HasRenderLoopto true. If I don't do this, I don't get an image, even if I callInvalidateSurface().Ideally I would like to draw the canvas once and then wait until an event occurs, that needs a redrawn of the canvas. I thought, that this would be possible with
HasRenderLoopset to false.So any help or information about flag
HasRenderLoop?All reactions