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sensor.py
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179 lines (150 loc) · 5.41 KB
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import time
import logging
from gpiozero import DigitalInputDevice
from gpiozero.pins.mock import MockFactory
from abc import ABC, abstractmethod
from arch import isRaspberryPI
logger = logging.getLogger('HALSensor')
irPIN = 4
pf = None if isRaspberryPI() else MockFactory()
class SensorTempl(ABC):
def __init__(self, handler_in=None, handler_out=None):
self.handler_in = handler_in
self.handler_out = handler_out
self.activated = False
self.sensor = None
def _sensor_handler_in(self):
logger.info('IR sensor activated')
try:
if self.handler_in is not None:
self.handler_in()
else:
logger.info('generic handler')
except Exception:
logger.exception('Exception handled module sensor')
def _sensor_handler_out(self):
logger.info('IR sensor de-activated')
try:
if self.handler_out is not None:
self.handler_out()
else:
logger.info('generic handler')
except Exception:
logger.exception('Exception handled module sensor')
def is_activated(self):
return self.activated
def set_handler_in(self,handler):
self.handler_in = handler
def set_handler_out(self,handler):
self.handler_out = handler
def release_handler_in(self):
self.handler_in = None
def release_handler_out(self):
self.handler_out = None
@abstractmethod
def _close(self):
''' close instance '''
raise NotImplementedError
##########################################
## Adafruit 3mm IRSensor
## https://www.adafruit.com/product/2167
##########################################
class AdafruitSensor(SensorTempl):
def __init__(self, handler_in=None, handler_out=None):
super().__init__(handler_in,handler_out)
self.sensor = DigitalInputDevice(irPIN, pull_up=True, pin_factory=pf)
self.sensor.when_activated = self._sensor_handler_in
self.sensor.when_deactivated = self._sensor_handler_out
if pf:
import threading
self.stop_event = threading.Event()
self.thread = threading.Thread(target=self._mock_pin_thread, args=(self.stop_event,), daemon=True)
self.thread.start()
def _mock_pin_thread(self, stop_event):
import pygame
from pygame.locals import K_i
while not stop_event.is_set():
time.sleep(.01)
keys = pygame.key.get_pressed()
if keys[K_i]:
self.sensor.pin.drive_low()
time.sleep(.1)
else:
self.sensor.pin.drive_high()
def is_activated(self):
return self.sensor.is_active
def _close(self):
if pf:
self.stop_event.set()
time.sleep(.5)
self.sensor.close()
#################################################
## Sparkfun IR receiver and emiter custom sensor
## https://www.sparkfun.com/products/241
#################################################
class SparkfunCustomIrSensor(SensorTempl):
def __init__(self, handler_in=None, handler_out=None):
super().__init__(handler_in,handler_out)
self.sensor = DigitalInputDevice(irPIN, pull_up=True, pin_factory=pf)
self.sensor.when_deactivated = self._sensor_handler_in
self.sensor.when_activated = self._sensor_handler_out
if pf:
import threading
self.stop_event = threading.Event()
self.thread = threading.Thread(target=self._mock_pin_thread,args=(self.stop_event,),daemon=True)
self.thread.start()
def _mock_pin_thread(self, stop_event):
import pygame
from pygame.locals import K_i
while not stop_event.is_set():
time.sleep(.01)
event = pygame.event.get(eventtype=pygame.KEYDOWN, pump=False)
if event: print(event)
keys = pygame.key.get_pressed()
if keys[K_i]:
self.sensor.pin.drive_high()
time.sleep(.01)
else:
self.sensor.pin.drive_low()
def is_activated(self):
return not self.sensor.is_active
def set_handler_in(self,handler):
logger.info('IRSensor handler set')
self.handler_in = handler
def set_handler_out(self,handler):
logger.info('IRSensor handler set')
self.handler_out = handler
def _close(self):
if pf:
self.stop_event.set()
time.sleep(.5)
self.sensor.close()
if __name__=='__main__':
import pygame
logging.basicConfig(filename='logs/sensortest.log', filemode='w+', level=logging.DEBUG,
format='%(asctime)s.%(msecs)03d@@%(name)s@@%(levelname)s@@%(message)s',
datefmt='%Y/%m/%d||%H:%M:%S'
)
logger.info('Sensors Test')
pygame.init()
screen = pygame.display.set_mode((300,300))
time.sleep(1)
def test_handler():
print('IR handler')
logger.info('testing handler')
irbeam = AdafruitSensor()
#irbeam = SparkfunCustomIrSensor()
irbeam.set_handler_in(test_handler)
from pygame.locals import K_s
running = True
while running:
screen.fill((0,0,0))
keys = pygame.key.get_pressed()
if keys[K_s]:
running = False
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
print('finishing up')
irbeam._close()
print('ended')