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Fix crash for skinned clumps
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Client/game_sa/CModelInfoSA.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -2222,7 +2222,7 @@ RpClump* __fastcall CClumpModelInfoSAInterface::CreateInstance(CClumpModelInfoSA
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if (IsClumpSkinned(clump) && !clumpModelInfo->bHasComplexHierarchy)
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{
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RpHAnimHierarchy* hier = GetAnimHierarchyFromClump(clump);
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RpClumpForAllAtomics(clump, *(RpClumpForAllAtomicsCB_t*)0x4C4EF0, hier);
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RpClumpForAllAtomics(clump, reinterpret_cast<RpClumpForAllAtomicsCB_t>(0x4C4EF0), hier);
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RtAnimAnimation* animForHierarchy = RpAnimBlendCreateAnimationForHierarchy(hier);
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RtAnimInterpolatorSetCurrentAnim(hier->currentAnim, animForHierarchy);

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