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metadata.xml
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38 lines (32 loc) · 1.82 KB
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<?xml version="1.0" encoding="UTF-8"?>
<metadata>
<name>An Updated Debugging Tool</name>
<directory>debug</directory>
<id>2836788641</id>
<description>A really useful debugging tool created by Alphius [url=https://steamcommunity.com/sharedfiles/filedetails/?id=942078486]a while ago[/url], updated just now by me.
All the following features can be activated/deactivated from the in-game console. Just enable this mod when you want to debug, and disable it when you want to play.
Here's what it does:
- spawns all modded items and trinkets at the beginning of a new run.
- debugs basic game stuff (curses, last damage source and flag, current room id...)
- debugs type.variant.subtype of every entity.
- debugs spawner of every entity.
- debugs health, npcState, I1/I2, and V1/V2 of enemies and bosses.
- shows a list of all sounds played in a room.
Here's a lit of the commands:
- "moddebug help": shows a list of all the commands
- "moddebug spawnitems": Toggles modded items spawning on/off
- "moddebug spawntrinkets": Toggles modded trinket spawning on/off
- "moddebug gameinfo": Toggles game info debugging on/off
- "moddebug sfx": Toggles sfx debugging on/off
- "moddebug enemies": Toggles enemy debugging on/off
- "moddebug bosses": Toggles boss debugging on/off
- "moddebug pickups": Toggles pickup debugging on/off
- "moddebug items": Toggles item debugging on/off
- "moddebug all": Toggles all entities debugging on/off
- "moddebug ivalues": Toggles enemy I1/I2 variable debugging
- "moddebug vectors": Toggles enemy V1/V2 vector debugging
- "moddebug toggle": Toggles debug display visibility</description>
<version>1.10</version>
<visibility>Public</visibility>
<tag id="Lua"/>
</metadata>