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uiScript
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/*COPY RIGHT NAUMAN MUNIR 2015*/
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class uiScript : MonoBehaviour {
public Text countDown;
public Text scoreText;
public Text score;
public Text panelScore;
public Text highScore;
public Text newText;
public Text bestScore;
public Text getReadyTxt;
public playerController player;
public scoreScript scorescript;
private float count;
private bool showCountdown;
private bool gameStarted;
public bool GameStarted {
get{ return gameStarted;}
set{ gameStarted = GameStarted;}
}
public GameObject gameOverPanel;
//private int highScore;
void Awake()
{
newText.enabled = false;
getReadyTxt.enabled = true;
}
// Use this for initialization
void Start () {
countDown.text = "";
count = 4;
StartCoroutine(GetReady());
}
// Update is called once per frame
void Update () {
DisplayScores ();
GameOver ();
if (gameStarted)
getReadyTxt.enabled = false;
}
public void DisplayScores()
{
score.text = scorescript.GetComponent<scoreScript>().Score.ToString();
highScore.text = scorescript.GetComponent<scoreScript> ().HighScore.ToString ();
//Debug.Log (scorescript.GetComponent<scoreScript> ().Score.ToString ());
}
IEnumerator GetReady () {
showCountdown = true;
countDown.text = "3";
yield return new WaitForSeconds (1.0f);
countDown.text = "2";
yield return new WaitForSeconds (1.0f);
countDown.text = "1";
yield return new WaitForSeconds (1.0f);
gameStarted = true;
showCountdown = false;
countDown.text = "";
}
public void GameOver()
{
if (player.GameOver) {
gameOverPanel.SetActive(true);
panelScore.text = score.text;
bestScore.text = highScore.text;
if(scorescript.NewBest)
{
newText.enabled = true;
}
}
}
}