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Releases: needle-tools/needle-engine-support

4.1.1

14 Feb 12:04
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Needle Engine

  • Fix: ParticleSystem regression where particles using a transparent PBR shader are not being rendered as transparent

Unity Integration

  • Update Needle glTF Build Pipeline
  • Update Needle helper package dependency with improvements to repository cloning
  • Internal: Query installed npm version using async call

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples

4.1.0-beta.8

12 Feb 13:40
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Needle Engine

  • Fix: Handle <needle-menu> web component being present anywhere in the document already
  • Fix: Allow nextjs based projects to be deployed to Needle Cloud
  • Change: instantiate() can now take an AssetReference as an argument as well
  • Change: Improve context.input.addEventListener function typing

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples

4.1.0

13 Feb 11:59
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Needle Engine

  • Fix: Issue in WebXR component where disabling usePlacementReticle would not apply other settings to already existing WebARSessionRoot components in the scene

Unity Integration

  • Fix: Console warnings in Unity 6000.x when opening the BuildWindow

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples

4.1.0-beta.7

05 Feb 14:07
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Unity Integration

  • Fix: further checks for npx cache issue, tested with slow internet connections on WIN and OSX

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples

4.1.0-beta.6

05 Feb 11:16
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Needle Engine

  • Fix: issue with parseSync for loading a glTF file is a file path

Unity Integration

  • Fix: handle npx issue where incomplete installations prevent the license server from running
  • Update samples dependency

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples

4.1.0-beta.5

04 Feb 09:21
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Needle Engine

  • Fix: Physics issue with mesh colliders where colliders were sometimes created with the wrong size depending on the users network speed. This was due to the change of lazily loading the physics engine in Needle Engine 4.
  • Fix: Add workaround for a regression in the particle system where PBR materials would sometimes render with a wrong texture. Issue
  • Fix: ParticleSystem gradients set to Random Color
  • Fix: import WebGLNodes to ensure nodes actually run
  • Change: Physics engine addMeshCollider scale argument is now optional and treated as scale applied to the object's world scale when creating the collider.

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples

4.1.0-beta.4

03 Feb 08:36
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Needle Engine

  • Add: OrbitControls support for orthographic camera
  • Fix: Orthographic camera aspect ratio

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples

4.1.0-beta.3

30 Jan 12:39
6e674b4
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Needle Engine

  • Fix issue where networked values with the @syncField decorator would not be updated correctly on instances spawned at runtime (e.g. via PlayerSync).

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples

4.1.0-beta.2

29 Jan 16:59
6e674b4
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Needle Engine

  • Fix: VideoPlayer screenspace mode colorspace
  • Fix: XRRig setAsActiveRig() now ensures the given rig has the highest priority. Previously it was possibly immediately overidden again if another XRRig with a higher priority was active in the scene.
  • Change: SpatialTrigger EventList events are now invoked without additional parameters. They did previously take a reference to the SpatialTriggerReceiver and active SpatialTrigger. If this information is important the SpatialTriggerReceiver can be saved when subscribing to the event and the trigger can be accessed using the triggerReceiver.currentIntersected array.
  • Change: TransformGizmo now exposes the underlying three.js TransformGizmo via a new control property.
  • Change: GroundProjection now uses the scene.background instead of scene.environment

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples

4.1.0-beta.1

29 Jan 09:14
6e674b4
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Needle Engine

  • Fix: ParticleSystem custom behaviours
  • Fix: OrbitControls not keeping the initial look direction if autoTarget was off
  • Fix: Invalid Rigidbody warning caused by async physics engine loading change
  • Fix: SharpeningEffect
  • Update gltf-progressive including a fix for loading texture LOD 0 (the highest resolution)
  • Update three.quarks dependency to 0.15.6

Unity Integration

  • Fix: Component menu item paths for Deploy components
  • Fix: Validation window NPM update
  • Update helper package dependency for Node 22 support

Links

Download for UnityDownload for BlenderDocumentationAPILive Samples