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webgl_geometry_convex.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - convex geometry</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - convex geometry</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { ConvexGeometry } from 'three/addons/geometries/ConvexGeometry.js';
import * as BufferGeometryUtils from 'three/addons/utils/BufferGeometryUtils.js';
let group, camera, scene, renderer;
init();
animate();
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.set( 15, 20, 30 );
scene.add( camera );
// controls
const controls = new OrbitControls( camera, renderer.domElement );
controls.minDistance = 20;
controls.maxDistance = 50;
controls.maxPolarAngle = Math.PI / 2;
// ambient light
scene.add( new THREE.AmbientLight( 0x222222 ) );
// point light
const light = new THREE.PointLight( 0xffffff, 1 );
camera.add( light );
// helper
scene.add( new THREE.AxesHelper( 20 ) );
// textures
const loader = new THREE.TextureLoader();
const texture = loader.load( 'textures/sprites/disc.png' );
group = new THREE.Group();
scene.add( group );
// points
let dodecahedronGeometry = new THREE.DodecahedronGeometry( 10 );
// if normal and uv attributes are not removed, mergeVertices() can't consolidate indentical vertices with different normal/uv data
dodecahedronGeometry.deleteAttribute( 'normal' );
dodecahedronGeometry.deleteAttribute( 'uv' );
dodecahedronGeometry = BufferGeometryUtils.mergeVertices( dodecahedronGeometry );
const vertices = [];
const positionAttribute = dodecahedronGeometry.getAttribute( 'position' );
for ( let i = 0; i < positionAttribute.count; i ++ ) {
const vertex = new THREE.Vector3();
vertex.fromBufferAttribute( positionAttribute, i );
vertices.push( vertex );
}
const pointsMaterial = new THREE.PointsMaterial( {
color: 0x0080ff,
map: texture,
size: 1,
alphaTest: 0.5
} );
const pointsGeometry = new THREE.BufferGeometry().setFromPoints( vertices );
const points = new THREE.Points( pointsGeometry, pointsMaterial );
group.add( points );
// convex hull
const meshMaterial = new THREE.MeshLambertMaterial( {
color: 0xffffff,
opacity: 0.5,
transparent: true
} );
const meshGeometry = new ConvexGeometry( vertices );
const mesh1 = new THREE.Mesh( meshGeometry, meshMaterial );
mesh1.material.side = THREE.BackSide; // back faces
mesh1.renderOrder = 0;
group.add( mesh1 );
const mesh2 = new THREE.Mesh( meshGeometry, meshMaterial.clone() );
mesh2.material.side = THREE.FrontSide; // front faces
mesh2.renderOrder = 1;
group.add( mesh2 );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
group.rotation.y += 0.005;
render();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>