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webgl_loader_amf.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - AMF</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
<style>
body {
background-color: #999;
}
</style>
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - AMF loader
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import { AMFLoader } from 'three/addons/loaders/AMFLoader.js';
let camera, scene, renderer;
init();
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x999999 );
scene.add( new THREE.AmbientLight( 0x999999 ) );
camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
// Z is up for objects intended to be 3D printed.
camera.up.set( 0, 0, 1 );
camera.position.set( 0, - 9, 6 );
camera.add( new THREE.PointLight( 0xffffff, 0.8 ) );
scene.add( camera );
const grid = new THREE.GridHelper( 50, 50, 0xffffff, 0x555555 );
grid.rotateOnAxis( new THREE.Vector3( 1, 0, 0 ), 90 * ( Math.PI / 180 ) );
scene.add( grid );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
const loader = new AMFLoader();
loader.load( './models/amf/rook.amf', function ( amfobject ) {
scene.add( amfobject );
render();
} );
const controls = new OrbitControls( camera, renderer.domElement );
controls.addEventListener( 'change', render );
controls.target.set( 0, 1.2, 2 );
controls.update();
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
function render() {
renderer.render( scene, camera );
}
</script>
</body>
</html>