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webgl_shadowmap_performance.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - shadow map</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<link type="text/css" rel="stylesheet" href="main.css">
</head>
<body>
<div id="info">
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - shadowmap - models by <a href="https://mirada.com/" target="_blank" rel="noopener">mirada</a> from <a href="http://www.ro.me" target="_blank" rel="noopener">rome</a><br />
move camera with WASD / RF + mouse
</div>
<!-- Import maps polyfill -->
<!-- Remove this when import maps will be widely supported -->
<script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
<script type="importmap">
{
"imports": {
"three": "../build/three.module.js",
"three/addons/": "./jsm/"
}
}
</script>
<script type="module">
import * as THREE from 'three';
import Stats from 'three/addons/libs/stats.module.js';
import { FirstPersonControls } from 'three/addons/controls/FirstPersonControls.js';
import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';
import { FontLoader } from 'three/addons/loaders/FontLoader.js';
import { TextGeometry } from 'three/addons/geometries/TextGeometry.js';
const SHADOW_MAP_WIDTH = 2048, SHADOW_MAP_HEIGHT = 1024;
let SCREEN_WIDTH = window.innerWidth;
let SCREEN_HEIGHT = window.innerHeight;
const FLOOR = - 250;
const ANIMATION_GROUPS = 25;
let camera, controls, scene, renderer;
let stats;
const NEAR = 5, FAR = 3000;
let morph, mixer;
const morphs = [], animGroups = [];
const clock = new THREE.Clock();
init();
animate();
function init() {
const container = document.createElement( 'div' );
document.body.appendChild( container );
// CAMERA
camera = new THREE.PerspectiveCamera( 23, SCREEN_WIDTH / SCREEN_HEIGHT, NEAR, FAR );
camera.position.set( 700, 50, 1900 );
// SCENE
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x59472b );
scene.fog = new THREE.Fog( 0x59472b, 1000, FAR );
// LIGHTS
const ambient = new THREE.AmbientLight( 0x444444 );
scene.add( ambient );
const light = new THREE.SpotLight( 0xffffff, 1, 0, Math.PI / 5, 0.3 );
light.position.set( 0, 1500, 1000 );
light.target.position.set( 0, 0, 0 );
light.castShadow = true;
light.shadow.camera.near = 1200;
light.shadow.camera.far = 2500;
light.shadow.bias = 0.0001;
light.shadow.mapSize.width = SHADOW_MAP_WIDTH;
light.shadow.mapSize.height = SHADOW_MAP_HEIGHT;
scene.add( light );
createScene();
// RENDERER
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
container.appendChild( renderer.domElement );
renderer.outputEncoding = THREE.sRGBEncoding;
renderer.autoClear = false;
//
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
// CONTROLS
controls = new FirstPersonControls( camera, renderer.domElement );
controls.lookSpeed = 0.0125;
controls.movementSpeed = 500;
controls.noFly = false;
controls.lookVertical = true;
controls.lookAt( scene.position );
// STATS
stats = new Stats();
container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize );
}
function onWindowResize() {
SCREEN_WIDTH = window.innerWidth;
SCREEN_HEIGHT = window.innerHeight;
camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
camera.updateProjectionMatrix();
renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
controls.handleResize();
}
function createScene( ) {
// GROUND
const geometry = new THREE.PlaneGeometry( 100, 100 );
const planeMaterial = new THREE.MeshPhongMaterial( { color: 0xffb851 } );
const ground = new THREE.Mesh( geometry, planeMaterial );
ground.position.set( 0, FLOOR, 0 );
ground.rotation.x = - Math.PI / 2;
ground.scale.set( 100, 100, 100 );
ground.castShadow = false;
ground.receiveShadow = true;
scene.add( ground );
// TEXT
const loader = new FontLoader();
loader.load( 'fonts/helvetiker_bold.typeface.json', function ( font ) {
const textGeo = new TextGeometry( 'THREE.JS', {
font: font,
size: 200,
height: 50,
curveSegments: 12,
bevelThickness: 2,
bevelSize: 5,
bevelEnabled: true
} );
textGeo.computeBoundingBox();
const centerOffset = - 0.5 * ( textGeo.boundingBox.max.x - textGeo.boundingBox.min.x );
const textMaterial = new THREE.MeshPhongMaterial( { color: 0xff0000, specular: 0xffffff } );
const mesh = new THREE.Mesh( textGeo, textMaterial );
mesh.position.x = centerOffset;
mesh.position.y = FLOOR + 67;
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
} );
// CUBES
const cubes1 = new THREE.Mesh( new THREE.BoxGeometry( 1500, 220, 150 ), planeMaterial );
cubes1.position.y = FLOOR - 50;
cubes1.position.z = 20;
cubes1.castShadow = true;
cubes1.receiveShadow = true;
scene.add( cubes1 );
const cubes2 = new THREE.Mesh( new THREE.BoxGeometry( 1600, 170, 250 ), planeMaterial );
cubes2.position.y = FLOOR - 50;
cubes2.position.z = 20;
cubes2.castShadow = true;
cubes2.receiveShadow = true;
scene.add( cubes2 );
mixer = new THREE.AnimationMixer( scene );
for ( let i = 0; i !== ANIMATION_GROUPS; ++ i ) {
const group = new THREE.AnimationObjectGroup();
animGroups.push( group );
}
// MORPHS
function addMorph( mesh, clip, speed, duration, x, y, z, fudgeColor, massOptimization ) {
mesh = mesh.clone();
mesh.material = mesh.material.clone();
if ( fudgeColor ) {
mesh.material.color.offsetHSL( 0, Math.random() * 0.5 - 0.25, Math.random() * 0.5 - 0.25 );
}
mesh.speed = speed;
if ( massOptimization ) {
const index = Math.floor( Math.random() * ANIMATION_GROUPS ),
animGroup = animGroups[ index ];
animGroup.add( mesh );
if ( ! mixer.existingAction( clip, animGroup ) ) {
const randomness = 0.6 * Math.random() - 0.3;
const phase = ( index + randomness ) / ANIMATION_GROUPS;
mixer.clipAction( clip, animGroup ).
setDuration( duration ).
startAt( - duration * phase ).
play();
}
} else {
mixer.clipAction( clip, mesh ).
setDuration( duration ).
startAt( - duration * Math.random() ).
play();
}
mesh.position.set( x, y, z );
mesh.rotation.y = Math.PI / 2;
mesh.castShadow = true;
mesh.receiveShadow = true;
scene.add( mesh );
morphs.push( mesh );
}
const gltfLoader = new GLTFLoader();
gltfLoader.load( 'models/gltf/Horse.glb', function ( gltf ) {
const mesh = gltf.scene.children[ 0 ];
const clip = gltf.animations[ 0 ];
for ( let i = - 600; i < 601; i += 2 ) {
addMorph( mesh, clip, 550, 1, 100 - Math.random() * 3000, FLOOR, i, true, true );
}
} );
}
//
function animate() {
requestAnimationFrame( animate );
stats.begin();
render();
stats.end();
}
function render() {
const delta = clock.getDelta();
if ( mixer ) mixer.update( delta );
for ( let i = 0; i < morphs.length; i ++ ) {
morph = morphs[ i ];
morph.position.x += morph.speed * delta;
if ( morph.position.x > 2000 ) {
morph.position.x = - 1000 - Math.random() * 500;
}
}
controls.update( delta );
renderer.clear();
renderer.render( scene, camera );
}
</script>
</body>
</html>