-
Notifications
You must be signed in to change notification settings - Fork 355
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Inquiry about the viewmat
#535
Comments
Additionally, a confused comment in |
Have you resolved it? The documentation about viewmat in fully_fused_projection seems incorrect. Based on the code, viewmat should be a world-to-camera transformation. Am I missing something? |
Same quesiton here, is the According to documentation it is c2w, but I've seen some code using it by passing a w2c camera (I meet this problem when reading OctreeGS code that used the fully_fused_projection). |
In general, viewmat refers to the transformation from world space to camera space, i.e., |
In this issue, I have noticed that the
viewmat
should be the world to camera matrix for gsplat rasterization.I know that gsplat also provides a wrapper for the original implementation of 3DGS
rasterization_inria_wrapper
, which seems to have a similar input as the gsplat rasterization. However, I am wondering why there is atranspose
operation here.The text was updated successfully, but these errors were encountered: