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1 |
| -import BackgroundParallax from './BackgroundParallax.js'; |
2 |
| -import BackgroundTransitions from './BackgroundTransitions.js'; |
3 |
| -import Platform from './Platform.js'; |
4 |
| -import FinishLine from './FinishLine.js'; |
5 |
| -import Boss from './Boss.js'; |
6 |
| -import PlayerZombie from './PlayerZombie.js'; |
7 |
| -import BossItem from './BossItem.js'; |
8 |
| -import PlayerBoss from './PlayerBoss.js'; |
9 |
| -import BossFight from './BossFight.js'; |
| 1 | +import BackgroundParallax from '../BackgroundParallax.js'; |
| 2 | +import BackgroundTransitions from '../BackgroundTransitions.js'; |
| 3 | +import Platform from '../Platform.js'; |
| 4 | +import FinishLine from '../FinishLine.js'; |
| 5 | +import PlayerHills from '../PlayerHills.js'; |
| 6 | +import Boss from '../Boss.js'; |
| 7 | +import PlayerZombie from '../PlayerZombie.js'; |
| 8 | +import BossItem from '../BossItem.js'; |
| 9 | +import BossFight from '../BossFight.js'; |
10 | 10 |
|
11 | 11 | // Define the GameSetup object literal
|
12 | 12 | const assets = {
|
@@ -122,7 +122,7 @@ const assets = {
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122 | 122 | { name: 'devil', id: 'devil', class:BackgroundParallax, data: assets.backgrounds.devil},
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123 | 123 | { name: 'boss', id: 'boss', class: BossFight, data: assets.enemies.boss, xPercentage: 0.5, minPosition: 0.3 },
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124 | 124 | { name: 'itemBlock', id: 'jumpPlatform', class: BossItem, data: assets.platforms.itemBlock, xPercentage: 0.2, yPercentage: 0.65 }, //item block is a platform
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125 |
| - { name: 'mario', id: 'player', class: PlayerBoss, data: assets.players.mario }, |
| 125 | + { name: 'mario', id: 'player', class: PlayerHills, data: assets.players.mario }, |
126 | 126 | { name: 'zombie', id: 'player', class: PlayerZombie, data: assets.players.zombie },
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127 | 127 | { name: 'grass', id: 'platform', class: Platform, data: assets.platforms.grass },
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128 | 128 | { name: 'tube', id: 'finishline', class: FinishLine, data: assets.obstacles.tube, xPercentage: 0.85, yPercentage: 0.855 },
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