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In the Level 10 boss level, the hitboxes for two boxes are incorrectly extended beyond their visible boundaries. This causes the player's character to die prematurely when outside the expected range of the hitboxes.
Steps to Reproduce
Load the game and navigate to Level 10 (boss level).
Position the character near the visible edges of the two boxes' hitboxes without colliding with them.
Observe that the character dies despite not visually intersecting with the boxes.
Expected Behavior
The character should only die when coming into contact with the visible hitbox of the boxes, aligning with the visual representation on screen.
Actual Behavior
The character dies prematurely when near the boxes, even when clearly outside the visible hitbox boundaries, leading to frustration and an inability to progress.
Environment
Browser: All browsers
OS: All OS
Game Version: Any version
Possible Related Code
The issue might involve:
Collision detection logic, particularly for the Level 10 boss level.
Hitbox definitions for the boxes, which may be misaligned with the visual assets. I believe there is a file specifically for regulating boss behavior.
Additional Context
N/A
Severity
High - Significantly affects gameplay. Last level is practically impossible
The text was updated successfully, but these errors were encountered:
Description
In the Level 10 boss level, the hitboxes for two boxes are incorrectly extended beyond their visible boundaries. This causes the player's character to die prematurely when outside the expected range of the hitboxes.
Steps to Reproduce
Expected Behavior
The character should only die when coming into contact with the visible hitbox of the boxes, aligning with the visual representation on screen.
Actual Behavior
The character dies prematurely when near the boxes, even when clearly outside the visible hitbox boundaries, leading to frustration and an inability to progress.
Environment
Browser: All browsers
OS: All OS
Game Version: Any version
Possible Related Code
The issue might involve:
Additional Context
N/A
Severity
High - Significantly affects gameplay. Last level is practically impossible
The text was updated successfully, but these errors were encountered: