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Bug Report: Level 10 Boss Hitboxes Hyperextension #34

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Parallaxes opened this issue Dec 11, 2024 · 0 comments
Open

Bug Report: Level 10 Boss Hitboxes Hyperextension #34

Parallaxes opened this issue Dec 11, 2024 · 0 comments
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bug Something isn't working good first issue Good for newcomers

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@Parallaxes
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Description

In the Level 10 boss level, the hitboxes for two boxes are incorrectly extended beyond their visible boundaries. This causes the player's character to die prematurely when outside the expected range of the hitboxes.

Steps to Reproduce

  1. Load the game and navigate to Level 10 (boss level).
  2. Position the character near the visible edges of the two boxes' hitboxes without colliding with them.
  3. Observe that the character dies despite not visually intersecting with the boxes.

Expected Behavior

The character should only die when coming into contact with the visible hitbox of the boxes, aligning with the visual representation on screen.

Actual Behavior

The character dies prematurely when near the boxes, even when clearly outside the visible hitbox boundaries, leading to frustration and an inability to progress.

Environment

Browser: All browsers
OS: All OS
Game Version: Any version

Possible Related Code

The issue might involve:

  • Collision detection logic, particularly for the Level 10 boss level.
  • Hitbox definitions for the boxes, which may be misaligned with the visual assets. I believe there is a file specifically for regulating boss behavior.

Additional Context

N/A

Severity

High - Significantly affects gameplay. Last level is practically impossible

@Parallaxes Parallaxes added bug Something isn't working good first issue Good for newcomers labels Dec 11, 2024
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Labels
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