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81 lines (71 loc) · 1.84 KB
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Copy pathapp.js
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81 lines (71 loc) · 1.84 KB
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let gameSeq = [];
let userSeq = [];
let btns = ["red","yellow", "green", "purple"]; //For Step2
let level = 0;
let started = false;
//Access the h2 heading for step 2
let h2 = document.querySelector("h2");
//Step1:-
document.addEventListener("keypress",function(){
if(started == false){
console.log("Game Started");
started = true;
levelUp();
}
});
//Create the function for Button Flash in Step2:-
function btnFlash(btn){
btn.classList.add("flash");
setTimeout(function(){
btn.classList.remove("flash");
},250);
}
//Step2:-
function levelUp(){
userSeq = [];
level++;
h2.innerText = `Level ${level}`;
//Flashing Random Button
let randIdx = Math.floor(Math.random()*4);
let randColor = btns[randIdx];
let randBtn = document.querySelector(`.${randColor}`);
gameSeq.push(randColor);
console.log(gameSeq);
btnFlash(randBtn);
}
//Step3:-
function btnPress(){
console.log(this);
let btn = this;
btnFlash(btn);
let userColor = btn.getAttribute("id");
userSeq.push(userColor);
checkAns(userSeq.length-1);
}
let allBtns = document.querySelectorAll(".btn");
for(btn of allBtns){
btn.addEventListener("click",btnPress);
}
//Step4:-
function checkAns(idx){
// console.log("curr level : ", level);
if(userSeq[idx] === gameSeq[idx]){
if(userSeq.length == gameSeq.length){
setTimeout(levelUp, 1000);
}
}
else{
h2.innerHTML = `Game Over! Your score was <b> ${level} </b> <br> press any key to start`;
document.querySelector("body").style.backgroundColor = "red";
setTimeout(function (){
document.querySelector("body").style.backgroundColor = "white";
}, 150);
restart();
}
}
function restart(){
started = false;
gameSeq = [];
userSeq = [];
level = 0;
}