You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Internals: Removed ImGuiButtonFlags_Disabled (which had inconsistent behavior) in favor of ImGuiItemFlags_Disabled. Selectable()'s ImGuiSelectableFlags_Disabled now uses the later. (ocornut#211)
Copy file name to clipboardexpand all lines: imgui_internal.h
+1-1
Original file line number
Diff line number
Diff line change
@@ -798,7 +798,7 @@ enum ImGuiButtonFlagsPrivate_
798
798
ImGuiButtonFlags_FlattenChildren = 1 << 11, // allow interactions even if a child window is overlapping
799
799
ImGuiButtonFlags_AllowItemOverlap = 1 << 12, // require previous frame HoveredId to either match id or be null before being usable, use along with SetItemAllowOverlap()
//ImGuiButtonFlags_Disabled = 1 << 14, // disable interactions -> use PushDisabled() or ImGuiItemFlags_Disabled
802
802
ImGuiButtonFlags_AlignTextBaseLine = 1 << 15, // vertically align button to match text baseline - ButtonEx() only // FIXME: Should be removed and handled by SmallButton(), not possible currently because of DC.CursorPosPrevLine
803
803
ImGuiButtonFlags_NoKeyModifiers = 1 << 16, // disable mouse interaction if a key modifier is held
804
804
ImGuiButtonFlags_NoHoldingActiveId = 1 << 17, // don't set ActiveId while holding the mouse (ImGuiButtonFlags_PressedOnClick only)
0 commit comments