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Source/Contrib/ActivityEditor/ActivityEditor/Engine/SimpleTextEd.Designer.cs

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<?xml version="1.0" encoding="utf-8"?>
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<root>
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<!--
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Microsoft ResX Schema
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Version 2.0
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The primary goals of this format is to allow a simple XML format
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that is mostly human readable. The generation and parsing of the
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various data types are done through the TypeConverter classes
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associated with the data types.
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Example:
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... ado.net/XML headers & schema ...
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<resheader name="resmimetype">text/microsoft-resx</resheader>
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<resheader name="version">2.0</resheader>
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<resheader name="reader">System.Resources.ResXResourceReader, System.Windows.Forms, ...</resheader>
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<resheader name="writer">System.Resources.ResXResourceWriter, System.Windows.Forms, ...</resheader>
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<data name="Name1"><value>this is my long string</value><comment>this is a comment</comment></data>
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<data name="Color1" type="System.Drawing.Color, System.Drawing">Blue</data>
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<data name="Bitmap1" mimetype="application/x-microsoft.net.object.binary.base64">
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<value>[base64 mime encoded serialized .NET Framework object]</value>
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<data name="Icon1" type="System.Drawing.Icon, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>[base64 mime encoded string representing a byte array form of the .NET Framework object]</value>
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<comment>This is a comment</comment>
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There are any number of "resheader" rows that contain simple
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Each data row contains a name, and value. The row also contains a
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type or mimetype. Type corresponds to a .NET class that support
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text/value conversion through the TypeConverter architecture.
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Classes that don't support this are serialized and stored with the
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The mimetype is used for serialized objects, and tells the
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read any of the formats listed below.
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mimetype: application/x-microsoft.net.object.binary.base64
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value : The object must be serialized with
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Source/Documentation/Manual/cabs.rst

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.. index::
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single: ORTS_BAILOFF
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In addition to the BailOff keyboard command, a cabview control named
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In addition to the BailOff keyboard command ``</>``, a cabview control named
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ORTS_BAILOFF is available. It is used to release the brakes of the engine
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while keeping the train brakes applied.
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In some brake controllers, there is a button that provides a full and quick
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release of the train brake when pressed. OR supports this via the
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ORTS_QUICKRELEASE cabview control.
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ORTS_QUICKRELEASE cabview control, or alternatively, pressing ``<Ctrl+/>``.
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.. index::
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single: ORTS_OVERCHARGE
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Some brake controllers have a dedicated button to overcharge the brake pipe.
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The ORTS_OVERCHARGE cabview control can be used for this purpose.
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The ORTS_OVERCHARGE cabview control can be used for this purpose. Alternatively
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the keyboard command ``<Ctrl+Shift+/>`` is available.
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Here is an example of one of this controls within the .cvf file::
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Source/Documentation/Manual/options.rst

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This is helpful for operations that don't have visible feedback and also
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allows you to control the train without being in the cab.
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The default setting is checked.
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Uncheck this option if you prefer to monitor your cab instruments and
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don't want to see these messages.
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Informational, Warning and Error messages are displayed here also.
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The default setting of this option is to show all messages. Dropdown list gives the following choices:
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- None: no messages suppressed (default)
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- Information: informational messages and control confirmations suppressed
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- Warning: warning messages and the ones mentioned above suppressed
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- Error: error messages and the ones mentioned above suppressed
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OR uses the same message scheme for system messages such as "Game saved"
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or "Replay ended" but you cannot suppress these system messages.
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Once the game has started, you can toggle the confirmations on and off
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Once the game has started, you can cycle through the above settings
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by pressing ``Ctrl+Alt+F10``.
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