Performance Tuning #63
Replies: 2 comments
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I know this post is old, but in the process of migrating discussions I figured I would share something new. New docs have a performance tuning section: https://docs.lizardbyte.dev/projects/sunshine/en/master/md_docs_2performance__tuning.html Feel free to submit any tips/tricks as a PR. |
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this might not be useful here, but for a radius of ~2 rooms, using my pc's hotspot rather than my modem for moonlight on android is faster. I think it was around 20ms latency shown in moonlight stats, it's been a while since I checked. note: my modem is an old isp provided one, so this probably doesn't apply to a modern riced up modem or jeff geerling style pi router config. |
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So far I haven't seen anything really definitive about tuning the performance of Sunshine, so I thought I'd start the ball rolling and see what everyone else is doing.
My use-case: in-home game streaming, including first-person shooters
My goal: lowest possible round-trip latency without obvious visual sacrifices (e.g. screen tearing)
My current settings:
Things I haven't played around with much yet:
So far I'm reasonably happy with the setup's performance, although I feel like there might still be room for improvement. Does Sunshine have a function that will spit out realtime encoding latency statistics (like how Moonlight will display decoding latency statistics)?
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