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Auto-clicking the slider when hovering with the cursor #486
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"It spontaneously triggers" - what is "it"? Tracking state? Hitsounds? Anything? The desynchronization between game (beatmap) time and audio time is expected - this is aimed to be improved in the next version. It is not an easy task though, so it will take a while. |
"It spontaneously triggers" - what is "it"?" |
It sounds like you are not aware of how sliders work. It wasn't triggered automatically. You were entering what is called the "tracking" state. The hitsound that was played was from the slider's body (either There were no judgements that were done, because you did not press the slider head until its judgement time window had passed, which caused you to lose combo. |
I recorded a replay for clarity, where you can see self-triggering in places where I don't specifically click anything other than the cursor. |
Yes, that is how slider judgement works. Slider ticks, repeats, and end rely solely on your tracking state (denoted by the follow circle). You do not need to tap anything. However, they will remain unjudged as long as the slider head has not been judged yet. |
thanks a lot for the explanation. |
If plans stay, the following changes will be made in version 1.8.3:
|
The problem is -
With the classic three-finger game (two makeshift click buttons and one cursor) when you hover the cursor over the slider, it spontaneously triggers without pressing with two other fingers, and there is a noticeable delay between the map and the sound (shifting the offset does not help)
I've already tried to tweak the sound synchronization, what is possible and what is not, but nothing helps
On the old phone everything was fine, but only at 60Hz
Phone - Xiaomi redmi note 13 4g
Android 15/Hiper OS 2.0.5.0
Screen refresh rate 120Hz
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