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Essentially, this would allow the user to mask an area of the mesh, then right-click the mesh and select (Ex. Alter Weights). Following this, a dialog with options for fixed value or percentage would appear, then similarly to "Delete Vertices" or "Refine Mesh"; automatically adjust all the unmasked vertices' weights by a user inputted value or percentage. It would cap the lower and upper ends by 0 and 1, respectively.
Ex: A series of vertices as follows: (V: 102 > W: 0.3), (V: 108 > W: 0.5), (V: 109 > W: 0.8), (V: 207 > W: 0.96), increased by 30% would become (V: 102 > W: 0.39), (V: 108 > W: 0.65), (V: 109 > W: 1), (V: 207 > W: 1)
It would be very useful in conjunction with "Mask Weighted Vertices"
Thanks for the consideration. Keep up the good work.
The text was updated successfully, but these errors were encountered:
ousnius
changed the title
(Outfit Studio) Mass Vertex Weight Value Editor
Bone weight value editor: Limit/increase/smooth/set multiple weights
Sep 21, 2024
Hi,
Essentially, this would allow the user to mask an area of the mesh, then right-click the mesh and select (Ex. Alter Weights). Following this, a dialog with options for fixed value or percentage would appear, then similarly to "Delete Vertices" or "Refine Mesh"; automatically adjust all the unmasked vertices' weights by a user inputted value or percentage. It would cap the lower and upper ends by 0 and 1, respectively.
Ex: A series of vertices as follows: (V: 102 > W: 0.3), (V: 108 > W: 0.5), (V: 109 > W: 0.8), (V: 207 > W: 0.96), increased by 30% would become (V: 102 > W: 0.39), (V: 108 > W: 0.65), (V: 109 > W: 1), (V: 207 > W: 1)
It would be very useful in conjunction with "Mask Weighted Vertices"
Thanks for the consideration. Keep up the good work.
The text was updated successfully, but these errors were encountered: