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Bone weight value editor: Limit/increase/smooth/set multiple weights #476

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OE-Creates opened this issue Feb 3, 2023 · 0 comments
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@OE-Creates
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OE-Creates commented Feb 3, 2023

Hi,

Essentially, this would allow the user to mask an area of the mesh, then right-click the mesh and select (Ex. Alter Weights). Following this, a dialog with options for fixed value or percentage would appear, then similarly to "Delete Vertices" or "Refine Mesh"; automatically adjust all the unmasked vertices' weights by a user inputted value or percentage. It would cap the lower and upper ends by 0 and 1, respectively.

Ex: A series of vertices as follows: (V: 102 > W: 0.3), (V: 108 > W: 0.5), (V: 109 > W: 0.8), (V: 207 > W: 0.96), increased by 30% would become (V: 102 > W: 0.39), (V: 108 > W: 0.65), (V: 109 > W: 1), (V: 207 > W: 1)

It would be very useful in conjunction with "Mask Weighted Vertices"

Thanks for the consideration. Keep up the good work.

@ousnius ousnius changed the title (Outfit Studio) Mass Vertex Weight Value Editor Bone weight value editor: Limit/increase/smooth/set multiple weights Sep 21, 2024
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