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ControlNames.cs
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namespace Material_Editor
{
public class ControlNames
{
public const string TileU = "Tile U";
public const string TileV = "Tile V";
public const string OffsetU = "Offset U";
public const string OffsetV = "Offset V";
public const string ScaleU = "Scale U";
public const string ScaleV = "Scale V";
public const string Alpha = "Alpha";
public const string AlphaBlendMode = "Alpha Blend Mode";
public const string AlphaTestReference = "Alpha Test Reference";
public const string AlphaTest = "Alpha Test";
public const string ZBufferWrite = "Z Buffer Write";
public const string ZBufferTest = "Z Buffer Test";
public const string ScreenSpaceReflections = "Screen Space Reflections";
public const string WetnessControlSSR = "Wetness Control SSR";
public const string Decal = "Decal";
public const string TwoSided = "Two Sided";
public const string DecalNoFade = "Decal No Fade";
public const string NonOccluder = "Non Occluder";
public const string Refraction = "Refraction";
public const string RefractionFalloff = "Refraction Falloff";
public const string RefractionPower = "Refraction Power";
public const string EnvironmentMapping = "Environment Mapping";
public const string EnvironmentMaskScale = "Environment Mask Scale";
public const string DepthBias = "Depth Bias";
public const string GrayscaleToPaletteColor = "Grayscale To Palette Color";
public const string MaskWrites = "Mask Writes";
public const string Diffuse = "Diffuse";
public const string Normal = "Normal";
public const string SmoothSpec = "Smooth Spec";
public const string Greyscale = "Greyscale";
public const string Environment = "Environment";
public const string Glow = "Glow";
public const string InnerLayer = "Inner Layer";
public const string Wrinkles = "Wrinkles";
public const string Displacement = "Displacement";
public const string Specular = "Specular";
public const string Lighting = "Lighting";
public const string Flow = "Flow";
public const string DistanceFieldAlpha = "Distance Field Alpha";
public const string EnableEditorAlphaRef = "Enable Editor Alpha Ref";
public const string RimLighting = "Rim Lighting";
public const string RimPower = "Rim Power";
public const string BacklightPower = "Backlight Power";
public const string SubsurfaceLighting = "Subsurface Lighting";
public const string SubsurfaceLightingRolloff = "Subsurface Lighting Rolloff";
public const string Translucency = "Translucency";
public const string TranslucencyThickObject = "Transl. Thick Object";
public const string TranslucencyAlbSubsurfColor = "Transl. Alb+Subsurf Color";
public const string TranslucencySubsurfaceColor = "Transl. Subsurface Color";
public const string TranslucencyTransmissiveScale = "Transl. Transmissive Scale";
public const string TranslucencyTurbulence = "Transl. Turbulence";
public const string SpecularEnabled = "Specular Enabled";
public const string SpecularColor = "Specular Color";
public const string SpecularMultiplier = "Specular Multiplier";
public const string Smoothness = "Smoothness";
public const string FresnelPower = "Fresnel Power";
public const string WetSpecScale = "Wet Spec Scale";
public const string WetSpecPowerScale = "Wet Spec Power Scale";
public const string WetSpecMinVar = "Wet Spec Min Var";
public const string WetEnvMapScale = "Wet Env Map Scale";
public const string WetFresnelPower = "Wet Fresnel Power";
public const string WetMetalness = "Wet Metalness";
public const string PBR = "PBR";
public const string CustomPorosity = "Custom Porosity";
public const string PorosityValue = "Porosity Value";
public const string RootMaterialPath = "Root Material Path";
public const string AnisoLighting = "Aniso Lighting";
public const string EmittanceEnabled = "Emittance Enabled";
public const string EmittanceColor = "Emittance Color";
public const string EmittanceMultiplier = "Emittance Multiplier";
public const string ModelSpaceNormals = "Model Space Normals";
public const string ExternalEmittance = "External Emittance";
public const string LumEmittance = "Lum Emittance";
public const string AdaptativeEmissive = "Adaptative Emissive";
public const string AdaptEmissiveExposureOffset = "Adapt. Em. Exposure Offset";
public const string AdaptEmissiveFinalExposureMin = "Adapt. Em. Final Exposure Min";
public const string AdaptEmissiveFinalExposureMax = "Adapt. Em. Final Exposure Max";
public const string BackLighting = "Back Lighting";
public const string ReceiveShadows = "Receive Shadows";
public const string HideSecret = "Hide Secret";
public const string CastShadows = "Cast Shadows";
public const string DissolveFade = "Dissolve Fade";
public const string AssumeShadowmask = "Assume Shadowmask";
public const string Glowmap = "Glowmap";
public const string EnvironmentMapWindow = "Environment Map Window";
public const string EnvironmentMapEye = "Environment Map Eye";
public const string Hair = "Hair";
public const string HairTintColor = "Hair Tint Color";
public const string Tree = "Tree";
public const string Facegen = "Facegen";
public const string SkinTint = "Skin Tint";
public const string Tessellate = "Tessellate";
public const string DisplacementTexBias = "Displacement Tex Bias";
public const string DisplacementTexScale = "Displacement Tex Scale";
public const string TessellationPNScale = "Tessellation PN Scale";
public const string TessellationBaseFactor = "Tessellation Base Factor";
public const string TessellationFadeDistance = "Tessellation Fade Distance";
public const string GrayscaleToPaletteScale = "Grayscale To Palette Scale";
public const string SkewSpecularAlpha = "Skew Specular Alpha";
public const string Terrain = "Terrain";
public const string UnkInt1BGSM = "Unk Int 1 BGSM";
public const string TerrainThresholdFalloff = "Terrain Threshold Falloff";
public const string TerrainTilingDistance = "Terrain Tiling Distance";
public const string TerrainRotationAngle = "Terrain Rotation Angle";
public const string BaseTexture = "Base Texture";
public const string GrayscaleTexture = "Grayscale Texture";
public const string EnvmapTexture = "Envmap Texture";
public const string NormalTexture = "Normal Texture";
public const string EnvmapMaskTexture = "Envmap Mask Texture";
public const string SpecularTexture = "Specular Texture";
public const string LightingTexture = "Lighting Texture";
public const string GlowTexture = "Glow Texture";
public const string GlassRoughnessScratch = "Glass Roughness Scratch";
public const string GlassDirtOverlay = "Glass Dirt Overlay";
public const string GlassEnabled = "Glass Enabled";
public const string GlassFresnelColor = "Glass Fresnel Color";
public const string GlassBlurScaleBase = "Glass Blur Scale Base";
public const string GlassBlurScaleFactor = "Glass Blur Scale Factor";
public const string GlassRefractionScaleBase = "Glass Refraction Scale Base";
public const string EnvMapping = "Env Mapping";
public const string EnvMappingMaskScale = "Env Mapping Mask Scale";
public const string BloodEnabled = "Blood Enabled";
public const string EffectLightingEnabled = "Effect Lighting Enabled";
public const string FalloffEnabled = "Falloff Enabled";
public const string FalloffColorEnabled = "Falloff Color Enabled";
public const string GrayscaleToPaletteAlpha = "Grayscale To Palette Alpha";
public const string SoftEnabled = "Soft Enabled";
public const string BaseColor = "Base Color";
public const string BaseColorScale = "Base Color Scale";
public const string FalloffStartAngle = "Falloff Start Angle";
public const string FalloffStopAngle = "Falloff Stop Angle";
public const string FalloffStartOpacity = "Falloff Start Opacity";
public const string FalloffStopOpacity = "Falloff Stop Opacity";
public const string LightingInfluence = "Lighting Influence";
public const string EnvmapMinLOD = "Envmap Min LOD";
public const string SoftDepth = "Soft Depth";
public const string EmitColor = "Emit Color";
public const string AdaptativeEmissiveExposureOffset = "Adaptative Em. Exposure Offset";
public const string AdaptativeEmissiveFinalExposureMin = "Adaptative Em. Final Exp. Min";
public const string AdaptativeEmissiveFinalExposureMax = "Adaptative Em. Final Exp. Max";
public const string EffectGlowmap = "Effect Glowmap";
public const string EffectPBRSpecular = "Effect PBR Specular";
}
}