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Problems with .require #193

@zaino

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@zaino

Hi there!

I'm using .map to call a function that is defined right before the call, let's name it doSomething().
If doSomething doesn't use any other functions internally, it all seems to work: the workers start, and my callback, added with .then(this.onLoadCallback), gets called. Yey!

Now, if I add this to doSomething:

var point = new THREE.Vector3();

something is failing, because it never gets to my callback, even if I add THREE.Vector3 to .require.

This is how I call map:

var p = new Parallel(data);
p.require(doSomething, THREE.Vector3).map(doSomething).then(this.onLoadCallback);

I debugged a bit, and when Parallel.prototype.getWorkerSource is called, I see the code for both doSomething and Vector3 ending up in preStr, but still something is going wrong.
In case it matters, the code is concatenated with no space or any characters between the 2 separate snippets.

I will continue debugging, but in the meantime I thought I'd post here, in case I'm missing something obvious.

Thanks!

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