After doing some testing with this mod's Cincinnasite-diamond tools and sword, I would like to express my concerns as to the balance of these items. My concern is that these items outclass more expensive, end-game materials such as vanilla Netherite or BetterEnd's Aeternium in mining speed and attack damage, whilst being far easier to make, as they use the very common Cincinnasite in place of rarer materials like ancient debris, and that their durability decrease is too small to be noticeable, especially with Mending and Unbreaking III.
Let's compare Cincinnasite-diamond tools and swords to Netherite as an example. While each Netherite tool or sword requires four rare ancient debris blocks to create, which in turn require a diamond pickaxe to break, as well as the diamonds needed to make the basic diamond equipment to begin with, Cincinnasite-diamond equipment only requires forged Cincinnasite, which is made from the very common Cincinnasite that only needs a stone pickaxe to break, as well as only needing two diamonds for the pickaxe and axe when the Netherite versions require three. In addition, the Cincinnasite-diamond sword in particular in particular is hideously overpowered for its cost. Dealing 9.5 damage per hit, it outclasses Netherite by 1.5 damage, as well as BetterEnd's Aeternium by 1.0 damage.
I wanted to open an issue about these concerns, and would like to suggest the following changes to bring these items into check.
- Drop all Cincinnasite-diamond tools and the sword's durability to that of the basic Cincinnasite tools and sword, or slightly higher. The way that I see it, the diamonds are used to upgrade the cutting edges of these items, but their bodies are still made of the apparently flimsy Cincinnasite. For the tools, this would make them a sort of glass cannon tool type, digging faster than Netherite at the cost of being unable to handle larger digging tasks without much more frequent repairs. This is a tradeoff. This would also prevent them from outclassing BetterEnd's Aeternium, which I understand was intended to be more effective all around than Netherite. The sword wouldn't see too much difference due to large-scale sword usage without repairs being less common, which is why I would also like to suggest...
- Drop the Cincinnasite-diamond sword's damage to 8.5, so it doesn't outclass Netherite so dramatically, and also doesn't outclass BetterEnd Aeternium at all.
I hope that you will consider these or your own ideas for bringing these items into line. Obtaining such powerful equipment so easily is not very enjoyable, and makes other items that require more effort to make redundant.
After doing some testing with this mod's Cincinnasite-diamond tools and sword, I would like to express my concerns as to the balance of these items. My concern is that these items outclass more expensive, end-game materials such as vanilla Netherite or BetterEnd's Aeternium in mining speed and attack damage, whilst being far easier to make, as they use the very common Cincinnasite in place of rarer materials like ancient debris, and that their durability decrease is too small to be noticeable, especially with Mending and Unbreaking III.
Let's compare Cincinnasite-diamond tools and swords to Netherite as an example. While each Netherite tool or sword requires four rare ancient debris blocks to create, which in turn require a diamond pickaxe to break, as well as the diamonds needed to make the basic diamond equipment to begin with, Cincinnasite-diamond equipment only requires forged Cincinnasite, which is made from the very common Cincinnasite that only needs a stone pickaxe to break, as well as only needing two diamonds for the pickaxe and axe when the Netherite versions require three. In addition, the Cincinnasite-diamond sword in particular in particular is hideously overpowered for its cost. Dealing 9.5 damage per hit, it outclasses Netherite by 1.5 damage, as well as BetterEnd's Aeternium by 1.0 damage.
I wanted to open an issue about these concerns, and would like to suggest the following changes to bring these items into check.
I hope that you will consider these or your own ideas for bringing these items into line. Obtaining such powerful equipment so easily is not very enjoyable, and makes other items that require more effort to make redundant.