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main.tscn
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[gd_scene load_steps=6 format=2]
[ext_resource path="res://solarsystemscopemap.jpg" type="Texture" id=1]
[ext_resource path="res://camera.gd" type="Script" id=2]
[ext_resource path="res://ireland.png" type="Texture" id=3]
[sub_resource type="QuadMesh" id=1]
size = Vector2( 20.48, 10.24 )
[sub_resource type="BoxShape" id=2]
extents = Vector3( 10.24, 5.12, 0.01 )
[node name="Main" type="Spatial"]
script = ExtResource( 2 )
[node name="Camera" type="Camera" parent="."]
transform = Transform( 1, 0, 0, 0, 0.999391, -0.0348995, 0, 0.0348995, 0.999391, 0, 2, 3 )
current = true
[node name="Map" type="Sprite3D" parent="."]
texture = ExtResource( 1 )
[node name="ClickableMap" type="MeshInstance" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0.01 )
visible = false
mesh = SubResource( 1 )
material/0 = null
[node name="Area" type="Area" parent="ClickableMap"]
input_capture_on_drag = true
[node name="CollisionShape" type="CollisionShape" parent="ClickableMap/Area"]
shape = SubResource( 2 )
[node name="HoverIreland" type="Sprite3D" parent="."]
transform = Transform( 1, 0, 0, 0, 1, 0, 0, 0, 1, -0.44, 3.04, 0.01 )
visible = false
transparent = false
alpha_cut = 1
texture = ExtResource( 3 )