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Bump version to 0.4.0 and document the release (#21)
Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
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Directory.Build.props

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<Copyright>Copyright © nekron</Copyright>
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<Description>A pilot's logbook for Star Citizen: second-screen dashboard, in-game overlay, and flight-log analysis for Star Citizen, driven by Game.log.</Description>
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<Version>0.3.0</Version>
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<AssemblyVersion>0.3.0.0</AssemblyVersion>
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<FileVersion>0.3.0.0</FileVersion>
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<Version>0.4.0</Version>
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<AssemblyVersion>0.4.0.0</AssemblyVersion>
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<FileVersion>0.4.0.0</FileVersion>
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<RepositoryUrl>https://github.com/peans99/QuantumWake</RepositoryUrl>
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<PackageProjectUrl>https://github.com/peans99/QuantumWake</PackageProjectUrl>

docs/phases-2-5.md

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@@ -240,3 +240,25 @@ One layout bug fell out of the new pages: sixteen tabs outgrew a 1600px
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window, and the overflowing strip both put a horizontal scrollbar on every
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page and let tab-centring drag the whole document sideways. The strip now
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scrolls itself.
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## 0.4.0 - the widget grows up, the map learns to answer
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The overlay stopped needing a hotkey cheat-sheet: previous/next tab,
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fullscreen and close are buttons on its interactive header, the how-to strap
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became tooltips so the header fits a 230px widget, and Ctrl+Alt+F (or the
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button) grows the widget to cover its monitor - where the six-tab whitelist
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lifts and the whole dashboard is available - then restores the exact compact
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bounds, which are the only geometry ever persisted.
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The map got the UX pass its search deserved. Searching used to light dots on
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a full-width map and leave the reader to find them by eye; now non-matches
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recede to a deep dim, matches glow and name themselves (up to the point
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where names would be a wall), and the view glides to frame the answer -
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cancelled the instant the user pans, because a map must never fight its
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reader. A suggestion list jumps to a place by name, a styled tooltip answers
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hovers instantly, and the disc gained orbit rings and a still starfield.
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Around it: Market grew a commodity-group dropdown, and the Assets fleet
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gained an Owned tick per ship - the fleet is inferred from logs, so rentals
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and ships since sold appear in it, and only the player knows which; untick
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them and the totals recompute, remembered per-browser.

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