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2 changes: 0 additions & 2 deletions _config.yml
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Expand Up @@ -54,8 +54,6 @@ links:
pebble: https://rebble.io
jobs: https://www.pebble.com/jobs/
twitter: https://twitter.com/pebbledev/
cloudpebble: https://cloudpebble.net/
cloudpebble_beta: https://beta.cloudpebble.net/
devportal: https://dev-portal.rebble.io/
site_repo: https://github.com/pebble-dev/developer.rebble.io
community_resources_repo: https://github.com/pebble/community-resources/
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5 changes: 1 addition & 4 deletions js-docs/rocky/Console.js
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Expand Up @@ -18,10 +18,7 @@
* @namespace console
* @desc This provides an interface to the app's debugging console.
*
* If you're using {@link https://cloudpebble.net CloudPebble}, these logs
* will appear when you press 'View Logs' after launching your application.
*
* If you're using the local SDK, you can use the `$ pebble logs` command or:
* Use the `$ pebble logs` command or:
*
* `$ pebble install --emulator basalt --logs`
*
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15 changes: 0 additions & 15 deletions source/_data/open-source.yaml
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Expand Up @@ -12,21 +12,6 @@
# See the License for the specific language governing permissions and
# limitations under the License.

- name: CloudPebble
slug: cloudpebble
projects:
- name: CloudPebble
github: pebble/cloudpebble
summary: Web-based IDE for Pebble development.
license: MIT
- name: CloudPebble QEMU Controller
github: pebble/cloudpebble-qemu-controller
summary: Controls QEMUs
license: MIT
- name: CloudPebble ycmd Proxy
github: pebble/cloudpebble-ycmd-proxy
summary: Handles communication with the autocompletion daemon(s) on behalf of CloudPebble clients.
license: MIT
- name: Pebble SDK
slug: pebble-sdk
projects:
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3 changes: 1 addition & 2 deletions source/_guides/app-resources/fonts.md
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Expand Up @@ -139,8 +139,7 @@ graphics_draw_text(ctx, text, s_font, bounds, GTextOverflowModeWordWrap,
The font rendering process was improved in SDK 2.8. However, in some cases this
may cause the appearance of custom fonts to change slightly. To revert to the
old rendering process, add `"compatibility": "2.7"` to your font's object in the
`media` array (shown above) in `package.json` or set the 'Compatibility'
property in the font's resource view in CloudPebble to '2.7 and earlier'.
`media` array (shown above) in `package.json`.


## Choosing Font Characters
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4 changes: 2 additions & 2 deletions source/_guides/events-and-services/health.md
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Expand Up @@ -47,8 +47,8 @@ apps, and API calls will return values to reflect this.

In addition, any app using the ``HealthService`` API must declare the 'health'
capability in order to be accepted by the
[developer portal]({{ site.links.devportal }}). This can be done in
CloudPebble 'Settings', or in `package.json` in the local SDK:
[developer portal]({{ site.links.devportal }}). This can be done in `package.json`
in the SDK:

```js
"capabilities": [ "health" ]
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3 changes: 1 addition & 2 deletions source/_guides/migration/3x-aplite-migration.md
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Expand Up @@ -56,8 +56,7 @@ To be compatible with users who update their Pebble Classic or Pebble Steel to
firmware 3.x the following important changes **MUST** be made:

* If you are adding support for Aplite, add `aplite` to your `targetPlatforms`
array in `package.json`, or tick the 'Build Aplite' box in 'Settings' on
CloudPebble.
array in `package.json`.

* Recompile your app with at least Pebble SDK 3.8 (coming soon!). The 3.x on
Aplite files will reside in `/aplite/` instead of the `.pbw` root folder.
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5 changes: 0 additions & 5 deletions source/_guides/pebble-packages/creating-packages.md
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Expand Up @@ -20,11 +20,6 @@ generate_toc: true
guide_group: pebble-packages
---

{% alert notice %}
Currently package _creation_ is only supported by the native SDK.
However, you can still use packages in CloudPebble.
{% endalert %}

## Getting Started

To get started creating a package, run `pebble new-package some-name`.
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13 changes: 0 additions & 13 deletions source/_guides/pebble-timeline/pin-structure.md
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Expand Up @@ -918,19 +918,6 @@ experience to each individual user.

## Testing Pins

**Using CloudPebble**

When editing a CloudPebble project, developers can test inserting and deleting
any pin using the 'Timeline' tab at the top left of the screen. Use the text
field to construct the pin, then one of the two buttons to test it out.

> Note: Once a pin with a specific `id` has been deleted, that `id` cannot be
> reused.

![](/images/guides/timeline/cloudpebble-ui.png)

**Push Pins with the Pebble Tool**

It is also possible to push new timeline pins using the `pebble`
{% guide_link tools-and-resources/pebble-tool %}. Prepare your pin in a JSON
file, such as `example-pin.json` shown below:
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5 changes: 0 additions & 5 deletions source/_guides/tools-and-resources/app-metadata.md
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Expand Up @@ -21,11 +21,6 @@ guide_group: tools-and-resources
order: 0
---

{% alert notice %}
This page applies only to developers using the SDK on their local machine;
CloudPebble allows you to manages this part of development in 'Settings'.
{% endalert %}

## Project Defaults

After creating a new local SDK Pebble project, additional setup of the project
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