cachedGeom.instances = geometry.instances;
Forcing me to do geometry spreads
psEntity.geometry.instances = particleSystem.count;
psEntity.geometry = {
...psEntity.geometry,
};
This is too error prone and the assignment of instances, count and primitive should be taken out of if (geometryDirty) check
|
cachedGeom.instances = geometry.instances; |
cachedGeom.instances = geometry.instances;Forcing me to do geometry spreads
This is too error prone and the assignment of instances, count and primitive should be taken out of
if (geometryDirty)checkpex-renderer/systems/geometry.js
Line 84 in 7d41f4a