For legacy and compatibility reasons with SMAA current combine texture seems to be in srgb8 encoding causing banding for HDR colors.
In nodes we use the following fix
const combinePass = renderPipelineSystem.postProcessingEffects?.find(
({ name }) => name === "combine",
);
if (combinePass) {
combinePass.srgb = false;
}
Needs investigation on source of banding and need for SRGB8_ALPHA8 textures vs RGBA16F
For legacy and compatibility reasons with SMAA current combine texture seems to be in srgb8 encoding causing banding for HDR colors.
In nodes we use the following fix
Needs investigation on source of banding and need for SRGB8_ALPHA8 textures vs RGBA16F