Phaser v4.0.0 Beta 6 #7049
photonstorm
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Additions
Layer
.RenderTexture
to automatically re-render.DynamicTexture#preserve()
allows you to keep the command buffer for reuse after rendering.DynamicTexture#callback()
allows you to run callbacks during command buffer execution.RenderTexture.setTextureMode()
allows you to set the RenderTexture to automatically re-render during the render loop.Fixes and Eliminations
roundPixels
handling in many places, mostly by removing it from irrelevant situations.TransformMatrix#setQuad
parameterroundPixels
, as it is no longer used.ignoreDestroy
is enabled. This supports multi-owner Filter controllers.Shader
.Shader#setTextures()
now replaces the texture array, rather than adding to it.SpriteGPULayer#getMember()
, which previously multiplied the index by 4.flipX
/flipY
inFilter#focusFilters
.BatchHandlerQuad#run()
parametertintFill
, which was set as a Number but should be used as a Boolean.Camera#preRender()
.This discussion was created from the release Phaser v4.0.0 Beta 6.
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