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It appears that because audio: false is used, this.audioOut is undefined and therefore this.audioOut.destroy() fails when called in Player.prototype.destroy().
The text was updated successfully, but these errors were encountered:
When calling Player.destroy() on a player with the
audio: false
setting an exception is thrown:It appears that because
audio: false
is used,this.audioOut
is undefined and thereforethis.audioOut.destroy()
fails when called inPlayer.prototype.destroy()
.The text was updated successfully, but these errors were encountered: