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15.go
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package main
import "bufio"
import "os"
import "fmt"
type pos struct {row, col int}
type dir struct {dr, dc int}
var boxes, walls, boxes2, walls2 = make(map[pos]bool), make(map[pos]bool), make(map[pos]bool), make(map[pos]bool)
var moves = map[rune]dir{'^': {-1, 0}, '>': {0, 1}, 'v': {1, 0}, '<': {0, -1}}
func canMove(box pos, d rune) bool {
if !boxes2[box] { panic("invalid argument") }
switch d {
case '^':
if walls2[pos{box.row - 1, box.col}] || walls2[pos{box.row - 1, box.col + 1}] { return false }
var next = pos{box.row - 1, box.col - 1}
if boxes2[next] && !canMove(next, d) { return false }
next = pos{box.row - 1, box.col}
if boxes2[next] && !canMove(next, d) { return false }
next = pos{box.row - 1, box.col + 1}
if boxes2[next] && !canMove(next, d) { return false }
case '>':
if walls2[pos{box.row, box.col + 2}] { return false }
var next = pos{box.row, box.col + 2}
if boxes2[next] && !canMove(next, d) { return false }
case 'v':
if walls2[pos{box.row + 1, box.col}] || walls2[pos{box.row + 1, box.col + 1}] { return false }
var next = pos{box.row + 1, box.col - 1}
if boxes2[next] && !canMove(next, d) { return false }
next = pos{box.row + 1, box.col}
if boxes2[next] && !canMove(next, d) { return false }
next = pos{box.row + 1, box.col + 1}
if boxes2[next] && !canMove(next, d) { return false }
case '<':
if walls2[pos{box.row, box.col - 1}] { return false }
var next = pos{box.row, box.col - 2}
if boxes2[next] && !canMove(next, d) { return false }
}
return true
}
func move(box pos, d rune) {
if !boxes2[box] { panic("invalid argument") }
switch d {
case '^':
var next = pos{box.row - 1, box.col - 1}
if boxes2[next] { move(next, d) }
next = pos{box.row - 1, box.col}
if boxes2[next] { move(next, d) }
next = pos{box.row - 1, box.col + 1}
if boxes2[next] { move(next, d) }
boxes2[pos{box.row - 1, box.col}] = true
case '>':
var next = pos{box.row, box.col + 2}
if boxes2[next] { move(next, d) }
boxes2[pos{box.row, box.col + 1}] = true
case 'v':
var next = pos{box.row + 1, box.col - 1}
if boxes2[next] { move(next, d) }
next = pos{box.row + 1, box.col}
if boxes2[next] { move(next, d) }
next = pos{box.row + 1, box.col + 1}
if boxes2[next] { move(next, d) }
boxes2[pos{box.row + 1, box.col}] = true
case '<':
var next = pos{box.row, box.col - 2}
if boxes2[next] { move(next, d) }
boxes2[pos{box.row, box.col - 1}] = true
}
delete(boxes2, box)
}
func main() {
var row, cols int
var scanner = bufio.NewScanner(os.Stdin)
var robot, robot2 pos
for scanner.Scan() {
if len(scanner.Text()) == 0 { break }
for col, c := range scanner.Text() {
switch c {
case '#':
walls[pos{row, col}] = true
walls2[pos{row, 2 * col}] = true
walls2[pos{row, 2 * col + 1}] = true
case 'O':
boxes[pos{row, col}] = true
boxes2[pos{row, 2 * col}] = true
case '@':
robot = pos{row, col}
robot2 = pos{row, 2 * col}
}
if col > cols { cols = col }
}
row++
}
for scanner.Scan() {
for _, c := range scanner.Text() {
var m = moves[c]
var p = pos{robot.row + m.dr, robot.col + m.dc}
for {
if !boxes[p] { break }
p = pos{p.row + m.dr, p.col + m.dc}
}
if !walls[p] {
var end = p
robot = pos{robot.row + m.dr, robot.col + m.dc}
p = robot
var from = p
for p != end {
var next = pos{p.row + m.dr, p.col + m.dc}
boxes[next] = true
p = next
}
delete(boxes, from)
}
p = pos{robot2.row + m.dr, robot2.col + m.dc}
switch c {
case '^':
if boxes2[p] && canMove(p, c) {
move(p, c)
} else if boxes2[pos{p.row, p.col - 1}] && canMove(pos{p.row, p.col - 1}, c) {
move(pos{p.row, p.col - 1}, c)
}
case '>':
if boxes2[p] && canMove(p, c) { move(p, c) }
case 'v':
if boxes2[p] && canMove(p, c) {
move(p, c)
} else if boxes2[pos{p.row, p.col - 1}] && canMove(pos{p.row, p.col - 1}, c) {
move(pos{p.row, p.col - 1}, c)
}
case '<':
if boxes2[pos{p.row, p.col - 1}] && canMove(pos{p.row, p.col - 1}, c) {
move(pos{p.row, p.col - 1}, c)
}
}
if !walls2[p] && !boxes2[p] && !boxes2[pos{p.row, p.col - 1}] {
robot2 = p
}
}
}
var coords [2]int64
for b, _ := range boxes { coords[0] += int64(100*b.row + b.col) }
for b, _ := range boxes2 { coords[1] += int64(100*b.row + b.col) }
fmt.Println(coords)
}