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Copy path102. Binary tree level order traversal.cpp
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102. Binary tree level order traversal.cpp
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/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode(int x) : val(x), left(NULL), right(NULL) {}
* };
*/
/**
The solution is easy to understand but has a bad time complexity.
Better solutions can be found at :
https://leetcode.com/discuss/15521/one-of-c-solutions-preorder
https://leetcode.com/discuss/77205/c-4ms-simple-recursive-solution
-------
// Iterative solution
/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode(int x) : val(x), left(NULL), right(NULL) {}
* };
*/
class Solution {
public:
vector<vector<int>> levelOrder(TreeNode* root) {
vector<vector<int > > res;
if (!root)
return res;
queue<TreeNode *> q;
q.push(root);
int level = -1;
while(!q.empty()) {
level++;
int count = q.size();
while(count) {
TreeNode *cur = q.front();
q.pop();
--count;
if(res.size() < level+1)
res.push_back(vector<int> ());
res[level].push_back(cur->val);
if(cur->left) {
q.push(cur->left);
}
if(cur->right) {
q.push(cur->right);
}
}
}
return res;
}
};
--------
*/
29th Dec 2016
/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode(int x) : val(x), left(NULL), right(NULL) {}
* };
*/
class Solution {
void helper(vector<vector<int > > &res, TreeNode *root, int level) {
if(!root)
return;
if(res.size() < level+1)
res.push_back(vector<int> ());
res[level].push_back(root->val);
helper(res, root->left, level+1);
helper(res, root->right, level+1);
}
public:
vector<vector<int>> levelOrder(TreeNode* root) {
vector<vector<int > > res;
if (!root)
return res;
helper(res, root, 0);
return res;
}
};
-----
// 14th November 2016
/**
* Definition for a binary tree node.
* struct TreeNode {
* int val;
* TreeNode *left;
* TreeNode *right;
* TreeNode(int x) : val(x), left(NULL), right(NULL) {}
* };
*/
class Solution {
private:
void traverse(TreeNode *root, vector<vector<int> > &result, int level) {
if (!root)
return;
if (result.size() < level + 1)
result.push_back(vector<int> ());
result[level].push_back(root->val);
traverse(root->left, result, level+1);
traverse(root->right, result, level+1);
}
public:
vector<vector<int>> levelOrder(TreeNode* root) {
vector<vector<int> > result;
traverse(root, result, 0);
return result;
}
};
------
class Solution {
public:
vector<vector<int> > res;
int heightTree(TreeNode* root) {
if(root == NULL)
return 0;
return max(1+(heightTree(root->left)+1) ,1 + (heightTree(root->right)+1));
}
void levelordertraversal(int level,TreeNode* root,int originallevel ) {
if(root == NULL)
return;
if(level < 0)
return;
else if(level == 0) {
if(res.size() < originallevel+1) { // res.size refers to the number of vector<int> in this 2d vector and not
// number of items in it. Ex: [[1],[2,3]] . Size is 2 and not 3 because
// two lists exist and not three.
vector<int> temp;
temp.push_back(root->val);
res.push_back(temp);
}
// If a list doesn't exist in this vector of vectors, then first insert it. If it does, then
// directly access it and push back a value as done in else block
else
res[originallevel].push_back(root->val);
}
else {
levelordertraversal(level-1,root->left,originallevel);
levelordertraversal(level-1,root->right,originallevel);
}
}
vector<vector<int>> levelOrder(TreeNode* root) {
int n = heightTree(root);
for(int i = 0;i< n;i++)
{
levelordertraversal(i,root,i);
}
vector< vector<int> >::iterator row;
vector<int>::iterator col;
for(row = res.begin();row!=res.end();row++)
{
for(col = row->begin(); col!= row->end() ; col++)
{
cout<< *col;
}
cout<<endl;
}
return res;
}
};