Hi, here's what I'm seeing:
- Intel CPU and iGPU
- Windows 11
- Chromimum 133
- The example scenes on https://superspl.at run fine
- I load my own 67 MB uncompressed PLY into the editor and it looks fine
- I export the scene as a SOG and get a 5 MB SOG
- When I import the SOG back into the editor, it hangs a bit and then crashes. The Chromium UI itself glitches out, looks to me like the Chromium GPU process itself died
- Refreshing the page doesn't fix it - I have to either restart Chromium or otherwise get the GPU process to restart
I had this issue on my Debian system at first, and moved it to Windows to make sure it's not a problem with my Debian system. Even if I create a SOG using splat-transform 1.10.2, it doesn't load. The equivalent PLY works fine but ofc loads very slow.
Any logs I should copy-paste or console errors to check for? Is anyone else getting this?
Hi, here's what I'm seeing:
I had this issue on my Debian system at first, and moved it to Windows to make sure it's not a problem with my Debian system. Even if I create a SOG using splat-transform 1.10.2, it doesn't load. The equivalent PLY works fine but ofc loads very slow.
Any logs I should copy-paste or console errors to check for? Is anyone else getting this?