First of all, thank you for all the work you’ve put into SuperSplat.
I recently came across your post on X about the 360° video rendering feature. It was a very exciting update, and it made me wonder whether the same idea could eventually be extended to support VR180 stereo video export.
VR180 is a stereoscopic (side-by-side) 180° video format that is supported by modern VR headsets such as Meta Quest and Apple Vision Pro.
Compared to full 360° rendering, VR180 only renders the forward-facing hemisphere, making it possible to produce high-quality immersive video more efficiently.
I work in content management for a VR video platform, where I regularly work with creators and immersive VR content.
If SuperSplat could export VR180 stereo videos, creators would be able to transform Gaussian Splats into immersive videos that can be viewed and distributed through existing VR video players.
I’m also developing a WebXR-based VR180 player myself, so I find this workflow particularly exciting from both a technical and practical perspective.
I believe this could open the door to a new category of UGC, allowing creators to publish and share Gaussian Splats as immersive VR180 content while leveraging existing playback and distribution workflows.
One possible implementation direction
One possible approach could be to reuse much of the existing 360° rendering pipeline and render two eye views instead of one, exporting them as a standard VR180 side-by-side video.
I imagine the actual implementation may be different, but I wanted to share the general idea rather than suggest a specific implementation.
If this direction seems interesting, I’d be happy to help test it in real VR environments and provide feedback from actual production and playback workflows.
Thank you again for building and maintaining such an exciting open-source project. Even if this isn’t on the roadmap today, I hope this idea may be useful for future discussion.
First of all, thank you for all the work you’ve put into SuperSplat.
I recently came across your post on X about the 360° video rendering feature. It was a very exciting update, and it made me wonder whether the same idea could eventually be extended to support VR180 stereo video export.
VR180 is a stereoscopic (side-by-side) 180° video format that is supported by modern VR headsets such as Meta Quest and Apple Vision Pro.
Compared to full 360° rendering, VR180 only renders the forward-facing hemisphere, making it possible to produce high-quality immersive video more efficiently.
I work in content management for a VR video platform, where I regularly work with creators and immersive VR content.
If SuperSplat could export VR180 stereo videos, creators would be able to transform Gaussian Splats into immersive videos that can be viewed and distributed through existing VR video players.
I’m also developing a WebXR-based VR180 player myself, so I find this workflow particularly exciting from both a technical and practical perspective.
I believe this could open the door to a new category of UGC, allowing creators to publish and share Gaussian Splats as immersive VR180 content while leveraging existing playback and distribution workflows.
One possible implementation direction
One possible approach could be to reuse much of the existing 360° rendering pipeline and render two eye views instead of one, exporting them as a standard VR180 side-by-side video.
I imagine the actual implementation may be different, but I wanted to share the general idea rather than suggest a specific implementation.
If this direction seems interesting, I’d be happy to help test it in real VR environments and provide feedback from actual production and playback workflows.
Thank you again for building and maintaining such an exciting open-source project. Even if this isn’t on the roadmap today, I hope this idea may be useful for future discussion.