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wiki/Gameplay/Game_modifier/Grow/en.md

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*For the full list of all [lazer](/wiki/Client/Release_stream/Lazer) mods, see: [Game modifier (lazer)](/wiki/Gameplay/Game_modifier_(lazer))*
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When using the **Grow** mod, all [hit objects](/wiki/Gameplay/Hit_object) appear smaller than usual and grow to their regular size, at which point the player is supposed to hit them. Thus, it acts as the opposite of the [Deflate (DF)](/wiki/Gameplay/Game_modifier/Deflate) mod. Grow also removes the [approach circles](/wiki/Gameplay/Hit_object/Approach_circle).
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The **Grow** mod causes all [hit circles](/wiki/Gameplay/Hit_object/Hit_circle) and [sliders](/wiki/Gameplay/Hit_object/Slider) to appear smaller than usual and grow to their regular size, at which point the player is supposed to hit them. Thus, it acts as the opposite of the [Deflate (DF)](/wiki/Gameplay/Game_modifier/Deflate) mod. Grow also removes the [approach circles](/wiki/Gameplay/Hit_object/Approach_circle).
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## Customisation
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![Grow customisation options in the game client](/wiki/Gameplay/Game_modifier_(lazer)/img/customise/GR.png)
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- **Starting size** (0.00-0.99, default: 0.5): The initial size of all hit objects.
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- **Starting size** (0.000.99, default: 0.5): The initial size of all hit objects.
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[osu!]: /wiki/shared/mode/osu.png "osu!"

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