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Copy pathbuilder.go
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197 lines (179 loc) · 5.18 KB
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package lc
import (
"context"
"errors"
"github.com/pt-main/lc/engine/core"
"github.com/pt-main/lc/parsing"
"github.com/pt-main/lc/parsing/byteParsing"
"github.com/pt-main/lc/parsing/stringParsing"
"github.com/pt-main/lc/public"
"github.com/pt-main/lc/tooling/plugin"
)
type stringParser parsing.ParserInterface[string, stringParsing.ParsedNode]
type byteParser parsing.ParserInterface[[]byte, byteParsing.ParsedBytes]
// EngineBuilder is a fluent builder for constructing universal engines.
// It allows to configure pipeline stages, event handling, logging,
// custom parsers, scope variables, and byte order before calling Build().
// Use NewEngineBuilder to create a builder instance.
type EngineBuilder struct {
engineType public.EngineType
pipeline []string
addDefaultEvents bool
logger *core.Logger
scope core.ScopeType
stringParser stringParser
byteParser byteParser
endianess public.EndianType
colorEnabled bool
context context.Context
pm bool
plugins []plugin.PluginInterface
cancel context.CancelCauseFunc
resType public.ResType
}
// NewEngineBuilder creates a new EngineBuilder for the given engine type.
// engineType must be either ByteEngineType or StringEngineType.
// Defaults: pipeline = []string{"main"}, default events enabled,
// endianess = bytecode.LittleEndian, empty scope.
// Example:
//
// builder := lc.NewEngineBuilder(lc.StringEngineType).
// WithPipeline([]string{"pre","main"}).
// WithStringParser(myParser)
func NewEngineBuilder(engineType public.EngineType, resType public.ResType) *EngineBuilder {
return &EngineBuilder{
engineType: engineType,
resType: resType,
pipeline: []string{"main"},
addDefaultEvents: true,
endianess: public.LittleEndian,
scope: make(core.ScopeType),
context: context.Background(),
}
}
func (b *EngineBuilder) WithPipeline(pipeline []string) *EngineBuilder {
b.pipeline = pipeline
return b
}
func (b *EngineBuilder) WithContext(ctx context.Context) *EngineBuilder {
b.context, b.cancel = context.WithCancelCause(ctx)
return b
}
func (b *EngineBuilder) WithDefaultEvents(add bool) *EngineBuilder {
b.addDefaultEvents = add
return b
}
func (b *EngineBuilder) WithLogger(logger *core.Logger) *EngineBuilder {
b.logger = logger
return b
}
func (b *EngineBuilder) WithScope(scope core.ScopeType) *EngineBuilder {
for k, v := range scope {
b.scope[k] = v
}
return b
}
func (b *EngineBuilder) WithColors() *EngineBuilder {
b.colorEnabled = true
return b
}
func (b *EngineBuilder) WithStringParser(parser stringParser) *EngineBuilder {
b.stringParser = parser
return b
}
func (b *EngineBuilder) WithByteParser(parser byteParser) *EngineBuilder {
b.byteParser = parser
return b
}
func (b *EngineBuilder) WithEndianess(endianess public.EndianType) *EngineBuilder {
b.endianess = endianess
return b
}
func (b *EngineBuilder) WithPlugins(plugins ...plugin.PluginInterface) *EngineBuilder {
b.pm = true
b.plugins = append(b.plugins, plugins...)
return b
}
// Build constructs and returns an EngineUniversal or an error if
// required components are missing (e.g., a string parser for a StringEngine).
// The returned engineUniversal can process strings or bytes depending
// on its type and provides methods to register commands.
func (b *EngineBuilder) Build() (*EngineUniversal, error) {
var eu *EngineUniversal
switch b.engineType {
case public.StringEngineType:
if b.stringParser == nil {
return nil, errors.New("string parser is required for StringEngine")
}
strEngine := NewStringEngine(
b.resType,
b.pipeline,
b.addDefaultEvents,
b.stringParser,
b.colorEnabled,
b.context,
)
if b.logger != nil {
strEngine.UEP.Logger = b.logger
}
for k, v := range b.scope {
strEngine.UEP.Scope[k] = v
}
eu = &EngineUniversal{
Plugins: &plugin.PluginManager{},
Type: b.engineType,
StringEngine: strEngine,
opcode_counter: 0,
}
case public.ByteEngineType:
if b.byteParser == nil {
return nil, errors.New("byte parser is required for ByteEngine")
}
byteEngine := NewByteEngine(
b.resType,
b.pipeline,
b.addDefaultEvents,
b.byteParser,
b.endianess,
b.colorEnabled,
b.context,
)
if b.logger != nil {
byteEngine.UEP.Logger = b.logger
}
for k, v := range b.scope {
byteEngine.UEP.Scope[k] = v
}
eu = &EngineUniversal{
Plugins: &plugin.PluginManager{},
Type: b.engineType,
ByteEngine: byteEngine,
opcode_counter: 0,
}
default:
return nil, errors.New("EngineBuilder.Build: unknown engine type")
}
pm := &plugin.PluginManager{
Plugins: make(map[string]plugin.PluginInterface),
Scope: core.ScopeType{public.PluginsScopeEuPtr: eu},
}
uep, _ := eu.GetUEP()
if b.pm {
if b.plugins != nil {
for _, plugin := range b.plugins {
err := pm.AddPlugin(plugin)
if err != nil {
return nil, errors.New("EngineBuilder.Build: " + err.Error())
}
}
for k, v := range uep.Scope {
pm.Scope[k] = v
}
}
}
eu.CtxCancelCause = b.cancel
eu.ended = false
eu.Plugins = pm
uep.Scope[public.EuScopePmPtr] = pm
return eu, nil
}