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tutorials.html
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<!DOCTYPE html>
<html lang="en-US">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1">
<meta name="description" content="">
<meta name="author" content="">
<title>Tutorials</title>
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<h2>3D modeling, VR and scripting with GIS data and simulations<h2>
<p>Step-by-step tutorials</p>
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<article>
<div class="post-thumbnail">
<a href="https://github.com/ptabriz/geodesign_with_blender/wiki/intro_blender" target="_blank">
<img src="img/tutorials/hero_intro.jpg" alt="" />
</div>
<div class="description">
<h3 class="title"> <strong>Module 1.</strong> Introduction to Blender interface and scripting basics</br></br> </h3>
<p> In this tutorial we will introduce Blender, its functionalities and interface components. Some basic shading and rendering techniques as
well as scripting in pythin environments will be also introduced.</p></a>
</div>
</article>
<article>
<div class="post-thumbnail">
<a href="https://github.com/ptabriz/geodesign_with_blender/wiki/viewshed_example" target="_blank">
<img src="img/tutorials/example_1_intro.jpg" alt="" />
</div>
<div class="description">
<h3 class="title"> <strong>Module 3.</strong> Converting geospatial data and simulations to 3D models : viewscape example</br></br> </h3>
<p> In this tutorial we will learn how to setup blender GIS addon and georeference the scene.
We will also review the procedure for importing, processing and shading vector and raster data.
We will proceed with the instructions using a simple viewshed assignment
to visualize and compare viewshed simulations computed for 4 different locations across a site. </p></a>
</div>
</article>
<article>
<div class="post-thumbnail">
<a href="https://github.com/ptabriz/geodesign_with_blender/wiki/realtime" target="_blank">
<img src="img/tutorials/anim_viewshed.gif" alt="" />
</div>
<div class="description">
<h3 class="title"> <strong>Module 5.</strong> Realtime automated 3D modeling and rendering in Blender</br></br> </h3>
<p>In this tutorial we learn the basics to setup simple coupling for importing and processing geospatial data, in realtime.
We do that by setting up a monitoring system inside blender that continuously
looks for incoming commands (e.g, through sockets), files (e.g, shape file, raster files, etc.),
or user interaction (e.g, mouse, joystick, keyboard). </p></a>
</div>
</article>
<article>
<div class="post-thumbnail">
<a href="https://github.com/ptabriz/geodesign_with_blender/wiki/UAV_data" target="_blank">
<img src="img/tutorials/UAV_hero.png" alt="" />
</div>
<div class="description">
<h3 class="title"> <strong>Module 7.</strong> From the air to the cloud: Importing, processing, rendering and animation with UAV (drone) data </br></br> </h3>
<p>In the tutorial, we will get familiar with techniques for importing, processing and rendering UAS data. The sample data at hand consist of mesh,
digital surface model (DSM) and series of analysis maps created from UAV nadir and NSWE oblique imagery (250ft).
Mesh and Digital surface models has been generated with AGISoft
and analysis has been performed in GRASS GIS. </p></a>
</div>
</article>
</div>
<div class="item col-xs-12 col-sm-6 col-md-5">
<article>
<div class="post-thumbnail">
<a href="https://github.com/ptabriz/geodesign_with_blender/wiki/advanced_shading" target="_blank">
<img src="img/tutorials/hero_shading.jpg" alt="" />
</div>
<div class="description">
<h3 class="title"> <strong> Module 2.</strong> Advanced shading and rendering with remote sensing imagery</br></br> </h3>
<p>In the tutorial, we model and render earth surface and clouds using advanced shading methods available in Blender Cycle Render Engine. The tutorial will proceed in five steps each of which integrate new shaders and texture maps: 1) using daytime satellite imagery to represent the earth texture during the day; 2) using elevation map to represent surface roughness; 3) using satellite imagery to represent the nighttime texture; 4) splitting the earth surface to represent both night and day texture; 5) using the cloud imagery to represent the clouds.</p></a>
</div>
</article>
<article>
<div class="post-thumbnail">
<a href="https://github.com/ptabriz/geodesign_with_blender/wiki/landscape_modeling_example" target="_blank">
<img src="img/tutorials/render_hero_2.jpg" alt="" />
</div>
<div class="description">
<h3 class="title"> <strong> Module 4.</strong> Photorealistic Landscape modeling and Rendering using GIS data</br></br> </h3>
<p> In this tutorial we will use gis data and simulations to generate a realistic landscape rendering. The steps include Setting up the blender Scene
and georeferencing setup, modeling and shading the terrain using digital elevation models, water features, and
vegetation patches using digital elevation model, waterflow analyis and landcover raster.
</p></a>
</div>
</article>
<article>
<div class="post-thumbnail">
<a href="https://github.com/ptabriz/geodesign_with_blender/wiki/web3Dgis" target="_blank">
<img src="img/tutorials/isosurface.jpg" alt="" />
</div>
<div class="description">
<h3 class="title"> <strong> Module 6.</strong> 3D web GIS with Blend4Web</br></br> </h3>
<p>In the tutorial we will get introduced to web3dgis using Belnd4web which is a powerful tool for easy publishing and sharing your data online,
inside blender. Specially for non-coders,
the addon is a convenient tool to create sophisticated interactive models. </p></a>
</div>
</article>
<article>
<div class="post-thumbnail">
<a href="" target="_blank">
<img src="img/tutorials/futures.jpg" alt="" />
</a>
</div>
<div class="description">
<h3 class="title"> Module 8. Realtime 3D visualiation of urban growth simulation (Coming soon) </br></br> </h3>
<p></p>
</div>
</article>
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