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2.2.1
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docs/reST/conf.py

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# built documents.
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#
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# The short X.Y version.
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version = '2.3.0'
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version = '2.2.1'
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# The full version, including alpha/beta/rc tags.
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release = '2.3.0.dev1'
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release = '2.2.1'
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# Format strings for the version directives
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versionadded_format = 'New in pygame %s'

docs/reST/ref/transform.rst

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Surface. This destination surface must be the same as the size (width, height) passed
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in, and the same depth and format as the source Surface.
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.. versionchanged:: 2.3.0 internal scaling algorithm was replaced with a nearly
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equivalent one that is 40% faster. Scale results will be very slightly
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different.
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.. versionchanged:: 2.3.0 internal scaling algorithm was replaced with a nearly
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.. versionchanged:: 2.2.1 internal scaling algorithm was replaced with a nearly
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equivalent one that is 40% faster. Scale results will be very slightly
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different.
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setup.py

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METADATA = {
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"name": "pygame-ce",
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"version": "2.3.0.dev1",
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"version": "2.2.1",
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"license": "LGPL",
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"url": "https://pyga.me",
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"author": "A community project.",

src_c/include/_pygame.h

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/* version macros (defined since version 1.9.5) */
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#define PG_MAJOR_VERSION 2
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#define PG_MINOR_VERSION 3
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#define PG_PATCH_VERSION 0
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#define PG_MINOR_VERSION 2
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#define PG_PATCH_VERSION 1
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#define PG_VERSIONNUM(MAJOR, MINOR, PATCH) \
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(1000 * (MAJOR) + 100 * (MINOR) + (PATCH))
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#define PG_VERSION_ATLEAST(MAJOR, MINOR, PATCH) \

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