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Texture.from_surface segfaulting? #3517

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@oddbookworm

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@oddbookworm

While refreshing #3035, I finally figured out that I was getting segfaults in the CI due to the Texture.from_surface call I had in the test. Couldn't repro locally, so I have no idea offhand what's going on there. Worth investigating

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    _renderpygame._rendersegfaultFor PRs that fix segfaults or issues containing segfaults which have an higher priority

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