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Add Renderer.logical_to_window and Renderer.window_to_logical from SDL2 #3519

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2 changes: 2 additions & 0 deletions buildconfig/stubs/pygame/_render.pyi
Original file line number Diff line number Diff line change
Expand Up @@ -40,6 +40,8 @@ class Renderer:
def fill_rect(self, rect: RectLike) -> None: ...
def fill_triangle(self, p1: Point, p2: Point, p3: Point) -> None: ...
def get_viewport(self) -> Rect: ...
def logical_to_window(self, point: Point) -> tuple[float, float]: ...
def window_to_logical(self, point: Point) -> tuple[float, float]: ...
def present(self) -> None: ...
def set_viewport(self, area: Optional[RectLike]) -> None: ...
def to_surface(
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2 changes: 2 additions & 0 deletions buildconfig/stubs/pygame/_sdl2/video.pyi
Original file line number Diff line number Diff line change
Expand Up @@ -146,6 +146,8 @@ class Renderer:
def get_viewport(self) -> Rect: ...
def set_viewport(self, area: Optional[RectLike]) -> None: ...
logical_size: Iterable[int]
def logical_to_window(self, point: Point) -> tuple[float, float]: ...
def window_to_logical(self, point: Point) -> tuple[float, float]: ...
scale: Iterable[float]
target: Optional[Texture]
def blit(
Expand Down
19 changes: 19 additions & 0 deletions docs/reST/ref/sdl2_video.rst
Original file line number Diff line number Diff line change
Expand Up @@ -424,6 +424,25 @@
drawing area on the target, or ``None`` to use the
entire area of the current rendering target.

.. method:: logical_to_window

| :sl:`Translates logical coordinates to window coordinates`
| :sg:`logical_to_window(point) -> (float, float)`

:param point: The coordinates in logical space.

.. versionadded:: 2.5.6


.. method:: window_to_logical

| :sl:`Translates window coordinates to logical coordinates`
| :sg:`window_to_logical(point) -> (float, float)`

:param point: The coordinates in window space.

.. versionadded:: 2.5.6

.. method:: blit

| :sl:`Draw textures using a Surface-like API`
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16 changes: 16 additions & 0 deletions src_c/cython/pygame/_sdl2/video.pxd
Original file line number Diff line number Diff line change
Expand Up @@ -369,6 +369,8 @@ cdef extern from "SDL.h" nogil:
# https://wiki.libsdl.org/SDL_RenderSetLogicalSize
# https://wiki.libsdl.org/SDL_RenderGetLogicalSize
# https://wiki.libsdl.org/SDL_RenderGetIntegerScale
# https://wiki.libsdl.org/SDL2/SDL_RenderLogicalToWindow
# https://wiki.libsdl.org/SDL2/SDL_RenderWindowToLogical
int SDL_RenderSetScale(SDL_Renderer* renderer,
float scaleX,
float scaleY)
Expand All @@ -382,6 +384,20 @@ cdef extern from "SDL.h" nogil:
int* w,
int* h)
int SDL_RenderGetIntegerScale(SDL_Renderer* renderer)
# Note: Must be changed to SDL_RenderCoordinatesToWindow for SDL3
# https://wiki.libsdl.org/SDL3/SDL_RenderCoordinatesToWindow
void SDL_RenderLogicalToWindow(SDL_Renderer* renderer,
float lx,
float ly,
int *wx,
int *wy);
# Note: Must be changed to SDL_RenderCoordinatesFromWindow for SDL3
# https://wiki.libsdl.org/SDL3/SDL_RenderCoordinatesFromWindow
void SDL_RenderWindowToLogical(SDL_Renderer* renderer,
int wx,
int wy,
float *lx,
float *ly);

int SDL_VERSION_ATLEAST(int major, int minor, int patch)

Expand Down
29 changes: 29 additions & 0 deletions src_c/cython/pygame/_sdl2/video.pyx
Original file line number Diff line number Diff line change
Expand Up @@ -1037,6 +1037,35 @@ cdef class Renderer:
if res < 0:
raise error()

def logical_to_window(self, point):
"""Translates logical coordinates to window coordinates

:param point: The coordinates in logical space.
"""
cdef int wx
cdef int wy

# Note: Must be changed to SDL_RenderCoordinatesToWindow for SDL3
# https://wiki.libsdl.org/SDL3/SDL_RenderCoordinatesToWindow
SDL_RenderLogicalToWindow(self._renderer, point[0], point[1], &wx, &wy);

# Return float for future compatibility with SDL3's RenderCoordinatesToWindow
return (float(wx), float(wy))

def window_to_logical(self, point):
"""Translates window coordinates to logical coordinates

:param point: The coordinates in window space.
"""
cdef float lx
cdef float ly

# Note: Must be changed to SDL_RenderCoordinatesFromWindow for SDL3
# https://wiki.libsdl.org/SDL3/SDL_RenderCoordinatesFromWindow
SDL_RenderWindowToLogical(self._renderer, point[0], point[1], &lx, &ly);

return (lx, ly)

def draw_point(self, point):
"""Draw a point

Expand Down
2 changes: 2 additions & 0 deletions src_c/doc/sdl2_video_doc.h
Original file line number Diff line number Diff line change
Expand Up @@ -41,6 +41,8 @@
#define DOC_SDL2_VIDEO_RENDERER_PRESENT "present() -> None\nUpdate the screen with any rendering performed since the previous call"
#define DOC_SDL2_VIDEO_RENDERER_GETVIEWPORT "get_viewport() -> Rect\nGet the drawing area on the rendering target"
#define DOC_SDL2_VIDEO_RENDERER_SETVIEWPORT "set_viewport(area) -> None\nSet the drawing area on the rendering target"
#define DOC_SDL2_VIDEO_RENDERER_LOGICALTOWINDOW "logical_to_window(point) -> (float, float)\nTranslates logical coordinates to window coordinates"
#define DOC_SDL2_VIDEO_RENDERER_WINDOWTOLOGICAL "window_to_logical(point) -> (float, float)\nTranslates window coordinates to logical coordinates"
#define DOC_SDL2_VIDEO_RENDERER_BLIT "blit(source, dest, area=None, special_flags=0)-> Rect\nDraw textures using a Surface-like API"
#define DOC_SDL2_VIDEO_RENDERER_DRAWLINE "draw_line(p1, p2) -> None\nDraw a line"
#define DOC_SDL2_VIDEO_RENDERER_DRAWPOINT "draw_point(point) -> None\nDraw a point"
Expand Down
59 changes: 59 additions & 0 deletions src_c/render.c
Original file line number Diff line number Diff line change
Expand Up @@ -443,6 +443,61 @@ renderer_set_logical_size(pgRendererObject *self, PyObject *arg, void *closure)
return 0;
}

static PyObject *
renderer_logical_to_window(pgRendererObject *self, PyObject *args,
PyObject *kwargs)
{
float lx, ly;
PyObject *point;

static char *keywords[] = {"point", NULL};
if (!PyArg_ParseTupleAndKeywords(args, kwargs, "O", keywords, &point)) {
return NULL;
}
if (!pg_TwoFloatsFromObj(point, &lx, &ly)) {
return RAISE(PyExc_TypeError,
"point must be a sequence of two numbers");
}

#if SDL_VERSION_ATLEAST(3, 0, 0)
float wx, wy;
SDL_RenderCoordinatesToWindow(self->renderer, lx, ly, &wx, &wy);

return pg_tuple_couple_from_values_double(wx, wy);
#else
int wx, wy;
SDL_RenderLogicalToWindow(self->renderer, lx, ly, &wx, &wy);

return pg_tuple_couple_from_values_double((float)wx, (float)wy);
#endif
}

static PyObject *
renderer_window_to_logical(pgRendererObject *self, PyObject *args,
PyObject *kwargs)
{
float lx, ly;
float wx, wy;
PyObject *point;

static char *keywords[] = {"point", NULL};
if (!PyArg_ParseTupleAndKeywords(args, kwargs, "O", keywords, &point)) {
return NULL;
}
if (!pg_TwoFloatsFromObj(point, &wx, &wy)) {
return RAISE(PyExc_TypeError,
"point must be a sequence of two numbers");
}

#if SDL_VERSION_ATLEAST(3, 0, 0)
SDL_RenderCoordinatesFromWindow(self->renderer, wx, wy, &lx, &ly);
#else
SDL_RenderWindowToLogical(self->renderer, (int)wx, (int)wy, &lx, &ly);
#endif

return pg_tuple_couple_from_values_double(lx, ly);
}

static PyObject *
renderer_get_scale(pgRendererObject *self, void *closure)
{
Expand Down Expand Up @@ -582,6 +637,10 @@ static PyMethodDef renderer_methods[] = {
METH_VARARGS | METH_KEYWORDS, DOC_SDL2_VIDEO_RENDERER_SETVIEWPORT},
{"get_viewport", (PyCFunction)renderer_get_viewport, METH_NOARGS,
DOC_SDL2_VIDEO_RENDERER_GETVIEWPORT},
{"logical_to_window", (PyCFunction)renderer_logical_to_window,
METH_VARARGS | METH_KEYWORDS, DOC_SDL2_VIDEO_RENDERER_LOGICALTOWINDOW},
{"window_to_logical", (PyCFunction)renderer_window_to_logical,
METH_VARARGS | METH_KEYWORDS, DOC_SDL2_VIDEO_RENDERER_WINDOWTOLOGICAL},
{"compose_custom_blend_mode",
(PyCFunction)renderer_compose_custom_blend_mode,
METH_VARARGS | METH_KEYWORDS | METH_CLASS,
Expand Down
9 changes: 9 additions & 0 deletions test/render_test.py
Original file line number Diff line number Diff line change
Expand Up @@ -166,6 +166,15 @@ def test_logical_size(self):
self.renderer.logical_size = (10, 10)
self.assertEqual(self.renderer.logical_size, (10, 10))

def test_logical_window_mapping(self):
self.renderer.logical_size = (10, 10)
self.assertEqual(self.renderer.logical_to_window((10, 10)), (100, 100))
self.assertEqual(self.renderer.window_to_logical((100, 100)), (10, 10))
with self.assertRaises(TypeError):
self.renderer.logical_to_window(42, 42)
with self.assertRaises(TypeError):
self.renderer.window_to_logical(42, 42)

def test_scale(self):
self.assertEqual(self.renderer.scale, (1.0, 1.0))
self.renderer.scale = (0.5, 2)
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12 changes: 12 additions & 0 deletions test/video_test.py
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,18 @@ def test_renderer_set_viewport(self):
renderer.set_viewport(rect)
self.assertEqual(renderer.get_viewport(), (0, 0, 1920, 1080))

def test_logical_window_mapping(self):
window = video.Window(title=self.default_caption, size=(100, 100))
renderer = video.Renderer(window=window)
renderer.logical_size = (10, 10)

self.assertEqual(renderer.logical_to_window((10, 10)), (100, 100))
self.assertEqual(renderer.window_to_logical((100, 100)), (10, 10))
with self.assertRaises(TypeError):
renderer.logical_to_window(42, 42)
with self.assertRaises(TypeError):
renderer.window_to_logical(42, 42)

@unittest.skipIf(IS_PYPY, "PyPy doesn't have sys.getrefcount")
def test_renderer_to_surface_refcount(self):
"""Make sure to_surface doesn't leak memory due to reference counting."""
Expand Down
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